Mathew_Freeman
Adventurer
I like the article, and I really like the description of the weapons - simple to understand and tied in to other examples we've seen.
As regards the Identifying issue, surely the DM only has to keep saying "no" if the players keep challenging all the rules? Who are these players that see a game, with rules, and just whine and complain about everything instead of just getting on and playing?
As far as I can see, MAKING players make Arcana checks to identify everything would be more aggravating. We'd end up back with "Sigh, I hand all the loot to the Wizard, and go have a few beers whilst he does all the identifying..."
It's going to be much fun for the Wizard player, it bogs down the game and it's not an interesting use of time for anyone. If characters can just work out what most stuff does (and the article does say MOST items, not ALL) then that's simple and effective and works for most people, surely?
As regards the Identifying issue, surely the DM only has to keep saying "no" if the players keep challenging all the rules? Who are these players that see a game, with rules, and just whine and complain about everything instead of just getting on and playing?
As far as I can see, MAKING players make Arcana checks to identify everything would be more aggravating. We'd end up back with "Sigh, I hand all the loot to the Wizard, and go have a few beers whilst he does all the identifying..."
It's going to be much fun for the Wizard player, it bogs down the game and it's not an interesting use of time for anyone. If characters can just work out what most stuff does (and the article does say MOST items, not ALL) then that's simple and effective and works for most people, surely?