Lizard said:See, I always thought it added to sense of wonder and immersion, that magic items didn't come with instruction manuals.
"Welcome to happy joyous sword of much reaving! For avoiding all double badness, blade not to be touched with digits!"
Yeah, but I don't think the previous method actually made them "wondrous".
I mean, maybe my gaming group was freakish, but in practice, when my group found "anything" we, simply would stick it in a bag and then AFTER the adventure, simply have the wizard cast identify in the downtime....
It would be handwaved away in the same way "natural healing" would be handwaved away in 1e/2e.( "ok, a month has passed, everyone is at full and here's what you get")
I'm not exactly sure what "wonderous" purpose that served....