Zephrin the Lost
First Post
Also it's not essential that the fire damage being dealt is actually burning the elemental or what have you. The magical flames disrupt the creature's strange form or some other fluff.
You don't need to lower the encounter level, that wouldn't fix the problem as it would still be possible to throw impossible monsters against the characters.UngeheuerLich said:so, what can you do to correct it:
use lower level encounters, ban those feats. Just use encounters 2 or 3 levels lower, this also makes advancement on higher levels more slowly, which is also a good effect... problem solved...
One of the design philosophies of 4E was to make it harder for a person to make an ineffective character. Weapon Expertise and Implement Expertise run counter to this philosophy. Feats are optional choices, and you can't count on someone taking a particular feat, even a "must-have" feat. Plus, it's in a non-Core book, which means those that don't buy the book are going to miss out (unless they find it via a DDI subscription to the Character Builder).This may be an attempt to "fix math", maybe. Maybe it's another set of feats to give to the classes that don't already have a huge to-hit advantage. Maybe its a sinister plot to take a feat away from the players and cloak it in a "fix the math" veil.![]()
Plus, it's in a non-Core book
Its not a feat bonus.My grief is: its is always better than other feats which give a precious +1 feat bonus only in certain situations...
I fall into the camp that finds this feat is errata disguised as crunch, so I disagree with your explanation.