Excerpts: PHB2 - Heric Tier Feats


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Of course, that has to be an exaggeration.

Piercing Strike allows a Rogue to attack reflex.

I think this feat would still be attractive to Rogues. A problem that eventually arises for all class is the soldier several levels above the party: the epitome of grind. Hitting isn't a huge problem against most enemies, but it's a really big problem for some.
 

Subject: Implement Expertise/Weapon Expertise

Dear LFR players,

Buy the PHB 2, or be marginalized.

Sincerely, WotC

P.S. We don't like well-rounded characters, so those with both weapons and implements will be down two feats instead of one.
 

Not being familiar with all the rules for LFR, do you actually have to own the book to use the feat? In my home games of course, any feat you can find in an official source, even if you drag your DM to the store and point it out in the book... that's fair game. :)
 

Not being familiar with all the rules for LFR, do you actually have to own the book to use the feat? In my home games of course, any feat you can find in an official source, even if you drag your DM to the store and point it out in the book... that's fair game. :)

No.
 

Basicly, since they added the Masterwork Armors from AV into the PHB2, it wouldn't be a problem to also introduce Masterowrk Weapons/Implements along with them. They'd work exaclty the same way Masterwork Armors do, which means, adding a bonus to hit as long as the weapon/implement meets the minimum enhancement bonus requirement.


That's a great solution to the problem. Much better than the route WoTC choose, IMHO.
 

The most annoying thing about Weapon/Implement Expertise is that now I have a House Rule which makes all the numbers printed from the Character Builder off by 1/2/3.

Grrrrr. :rant: Me no likely proofing character sheets for fiddly math stuff. :rant:
 



I'll echo the idea that, assuming the new Mastery feats were indeed designed to fix the math (which seems likely), it would have been much better to have created Masterwork Weapons rather than a necessary Feat.

I mean, in addition to not creating an annoying feat tax, Masterwork Weapons could have opened up some room for more flexibility and more choices, the way the added non-AC oriented Masterwork Armors from the Adventurer's Vault added choices. And it would have been based on an existing system, so it wouldn't even have added any real complexity to the game.

This whole thing really is a weird mess.
 

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