Knightfall
World of Kulan DM
I could live with barbarian as a theme; it might be a little harder to accept ranger as one, however.If Warlord gets turned into a theme, I demand rangers and barbarians do as well.
Fair is fair.

I could live with barbarian as a theme; it might be a little harder to accept ranger as one, however.If Warlord gets turned into a theme, I demand rangers and barbarians do as well.
Fair is fair.

I could live with barbarian as a theme; it might be a little harder to accept ranger as one, however.![]()
I have no problem with Assassin as a theme. That way you can be a fighter-assassin or a rogue-assassin or a wizard-assassin, etc.I think Barbarian would work very well as a theme.
Ranger probably not, since it's so specific, but some other classes, like Assassin would make more sense as themes.
Couldn't the same be said for a "fighter" or "barbarian" or "thief"?I believe you meant "relegated", but I don't think that's accurate. Conceptually, a member of any class could reasonably fit the common language definition of the word "warlord". Trying to manufacture an entire set of mechanics to fit that name didn't work. Adding a few charisma-based benefits onto any character interested in tactical leadership might be better.
Since they've noted that themes aren't class specific, illusionist won't be one. Trickster, maybe.
Yep. Especially the barbarian...I never really liked that a cultural background had been turned into a classIf Warlord gets turned into a theme, I demand rangers and barbarians do as well.
Fair is fair.
I could live with barbarian as a theme; it might be a little harder to accept ranger as one, however.![]()
I think Barbarian would work very well as a theme.
Ranger probably not, since it's so specific, but some other classes, like Assassin would make more sense as themes.
Yep. Especially the barbarian...I never really liked that a cultural background had been turned into a class
Mind you, overbake this analysis, you wont have many classes left (Fighter, Rogue, Cleric and mage basically)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.