Dimwhit said:
What about skills like Spot and Listen? I think those need to be class skills for more classes. Especially the fighter.
What makes a fighter particularly watchful?
Of course, this is coming from the guy who thinks fear spells and effects should require a Fort save, not a Will.
It takes willpower to resist fear, hence the will save, modified by wisdom, which embodies willpower, and no fortitude save, modified by constitution, which embodies physical toughness. Fighters are those who know the least about mystic matters. And you fear what you don't know....
Also, think of dogs: the small ones are boldest, and the bigger ones are first to hide under the table when a thunderstorm is coming up. Size doesn't equal confidence.
Ravellion said:
You don't understand - you say yourself that the druid should know stuff about survival. Completely true. But it isn't unbalancing for the figther to have this.
So you think it's right that the fighter knows the wilderness as well as the druid?
The fighter might have knowledge Arcana, Wilderness lore, Perform and Spellcraft, but if the Wizard then has Open lock and Disable Device, and the Rogue has Ride and Handle Animal and sneak attacks from his warhorse... well I think you see where I am going.
Not with these examples
You say you disagree with my argument that flavour reasons are all that is keeping X-class skills in place... and then you give arguments that say that the flavour reasons are important.
It's not just flavor. It's what they do.
Well if I want a fighter who can recognise spells, there is nothing really unbalancing about that.
Yea, no problem: just buy spellcraft as cross-class skill, and your fighter will be able to do it. But of course he won't get the same bonuses as the wizard gets, much like the wizards won't have the same attack bonus as the fighter has.
It might be off in flavour.
Not necessarily. He might be a fighter who associates with spellcasters often and picks things up. But his training doesn't focus on it, so he won't get it ass a class skill (he still has to focus on actual fighting to retain his full HD BAB).
But I would like the option to use Wilderness Lore etc. if my character concept justifies it.
Then your character concept doesn't justify a straight fighter. Go ranger or barbarian instead, or multiclass between them. A fighter just fights (and gets a truckload of bonus feats).
The extra rules are needlessly complicated, especially as soon as multiclassing enters the picture.
What's complicated with multiclassing? In 2e, it was needlessly complicated, but now it's quite easy: you add up the bonuses you get and have all the class features you get at the levels you have in the respective classes. I doubt that you don't understand that.
thegreatbuddha said:
One could always take Skill Prodigy (Use Magic Device) twice, thus making it a class skill. If a character wants to throw 2 feats + skill points to make UMD a class skill, I see nothing unbalancing there.
A fighter, which has feets to spare, could so take away one of the things only rogues (and bards) are supposed to happen. I don't like that. If you want UMD, get a level of bard and rogue.