Ravellion said:I think the BAB retort is flawed, in any case, but that's another discussion.
Cross Class skills are there for flavour reasons only
- with possible exception of the perception skills and Use Magic Device. All the rest you could pretty much give to anyone without truly altering the balance - the flavour, yes, but not the balance.
Rav
You don't understand - you say yourself that the druid should know stuff about survival. Completely true. But it isn't unbalancing for the figther to have this. The fighter might have knowledge Arcana, Wilderness lore, Perform and Spellcraft, but if the Wizard then has Open lock and Disable Device, and the Rogue has Ride and Handle Animal and sneak attacks from his warhorse... well I think you see where I am going. You say you disagree with my argument that flavour reasons are all that is keeping X-class skills in place... and then you give arguments that say that the flavour reasons are important.KaeYoss said:So a fighter can be as stealthy as a rogue? Investing his two skill points in Move Silently and Hide, the rogue won't be a better scout anymore. And the ranger will be outclassed even further.
Then there's Tumble, which is pretty useful, and should remain cross class for most characters.
A wizard should have more knowledge about spells and magic than your average barbarian, and therefore Spellcraft and Knowledge [Arcana] must remain xc for nonspellcasters (and K[A] is nothing for druids, either).
Being better in skills is more than just flavor, except when the campaign is Kick-in-the-Door style, and skill checks like balance or climb won't be necessary in a Diablo-style dungeon. It's a fact that some characters have better opportunities to learn skills than others! I don't see why a fighter should be as good in Survival as a Druid, as the latter's whole training focuses on skills and powers associated with nature, while the former just trains to fight better. No, XC's here to stay!
You have that option already. There's a section in the PH that describes tweaking existing classes for character concept. It simply requires the DM's approval.Ravellion said:Well if I want a fighter who can recognise spells, there is nothing really unbalancing about that. It might be off in flavour. But I would like the option to use Wilderness Lore etc. if my character concept justifies it.
So do the Monk multiclassing restrictions... I'd rather have something 100% tangible in the rules somewhere.Lord Pendragon said:You have that option already. There's a section in the PH that describes tweaking existing classes for character concept. It simply requires the DM's approval.
Troll.Ravellion said:So do the Monk multiclassing restrictions... I'd rather have something 100% tangible in the rules somewhere.
I was just playing devil's advocate though, I adhere to class and cross class skills in my game religiously
Rav