Exclusive Contest! Todd Lockwood draws your character! [NO MORE ENTRIES!]

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Kae'Yoss

First Post
Well, another of mine. For the Stats, you can go here:
http://3ep.rpgprofiler.net/3ep/public.php?c=AntarosDlardrageth

He's a fey'ri rogue (becoming assassin soon)
The tricky part: since he cannot run around in his natural form, he is practically always disguised. He has one "cover identity" which he has used for some time now (and I intend to use it the rest of the campaign). That's the one he uses most of the time, though he uses other guises as appropriate: Mostly humans with different "occupations", but he used one or two monsters to help him getting answers.

His Name is Antares Dlardrageth, and his alias is Antar Nimesin.
Let's describe Antar first:

Antar is a very handsome Gold Elf. He's 195 years - adult for some time, but still a couple of decades away from middle age (of course, such things are hard to tell with elves, and with gold elves even less since they get older than others). He stands 5'6" tall and weights 110 lbs. His eyes are golden, his hair is black, and his skin is bronce.
He moves cracefully and nimbly, and his looks (and his social skills) get him what he wants even though he's a little arrogant (like most gold elves). He is usually friendly towards other people, and is seen smiling most of the time (but not in the way of the stupid). His demeanor can be described as "rakish", the real swashbuckler.
When he fights, he usually uses his Rapier and has a buckler strapped to his left arm, but he also carries a composite short bow (as well as several other weapons which he doesn't wear openly). He usually wears a mithral shirt over his fine clothes.

His true form looks like Antar, seen in a dark mirror:
Though he retains his general stature, the changes are obvious: His golden eyes turn a fiery red and appear to glow, and his skin's color changes to a deep red. In this form his large, batlike wings and his long, pointed tail appears, which usually sways the way a feral cat's does. His appearance, including his smile (which seemed pleasent to others, and often enough dazzling to females of most races) warps to a menacing, demoning one (even they don't actually change).
He shows his true form only very rarely, and usually to strike fear into a quarry's heart, shortly before he moves in for the kill. If he's out to "hunt" women, he uses his incubus-like looks to best advantage, and his looks and pose becomes few women can withstand.

(Maybe a picture with Antar in the front, in a typical swashbuckler pose, with his true face in the background)
 

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Kai Lord

Hero
Well folks, it is FINALLY almost time for me to send the top 20 entires to Todd! I'm sending them this Friday, August 1st, which means no entries will be considered that are posted after Thursday. If you have a character you want to submit, don't delay!

As for the posting of the Final Ten chosen by Todd, I have moved the date from August 26th to Friday, August 15th. Not much longer now, good luck!
 

Lalato

Adventurer
Sanjay Madragupti

Well... Monte Cook's Arcana Unearthed is released today. My group is going to be playing with AU grafted onto the forthcoming Mindshadows setting from Green Ronin.

So basically, we're talking about Mythical India with the AU classes and races. On top of that we are using the Psionics handbook to represent a new religious movement (insert Buddhism here).

I'm saying all of that so I can introduce the character I have been playing for the last several weeks... Sanjay Madragupti

Sanjay is Ranger/Psychic Warrior for now. I'll be converting him tonight to AU... most likely Totem Warrior/Psychic Warrior. Sanjay stands 5'11" has dark skin, black eye and hair (like most people from the Indian sub-continent).

Sanjay is a two-weapon fighter and he uses two curved short swords. One of them is know is known as "The Touch of the Midnight Blessing" It is blue-black in color.

Sanjay wears a Chain Shirt with fine silk material covering the rest. Being a Psychic Warrior, Sanjay has various Psychic tattoos on his body.

Here's a link to Sanjay's character sheet...

http://3ep.rpgprofiler.net/3ep/public.php?c=Sanjay

Here's the history I provided for Sanjay to my DM...

Enter Stage Right... Sanjay Madragupti... A wiry young man with a ready smile. His life has been a series of lucky coincidences. It seems that by kismet or luck he is destined to fall on his feet. Ahhh... but if he falls again can he trust his new companions to catch him? We shall see... we shall see...

Indrani was only a girl of 9 when she wedded Vindhar Madragupti. Vindhar was a robust 63. These sorts of arrangements are not unknown in Naranjan, but one cannot help but think of Vindhar as a lascivious old man with his pre-pubescent concubine. And if one could be a fly on the wall, it would have seemed even more so.

When he married Indrani, Vindhar was the governor of Umbai, a small city in the Nihak province. He was as an evenhanded and just ruler, but the lower castes might wonder at your definition of evenhanded and just. Despite his old age, Vindhar was able-bodied and he remained governor until the ripe old age of 68. At which time he retired with his young wife and newborn son to the family estate, far from the hustle and bustle of city life.

Indrani knew her place as Vindhar’s wife, but she was also a teenager when she left the city… and she became despondent while living in the country. She missed the spectacle of city life and most of all she missed the people. Her newborn son Sanjay was not a comfort to her, and she often dreamed of a life far from Vindhar and Sanjay where she would be free to live as she pleased. Vindhar never suspected his young, cherubic wife felt the way she did. He was happy doting over his young son and dreaming up sexual fantasies for his child-wife.

Exactly Two years, two months, and two days after moving to the estate, Indrani disappeared and was never seen again. Vindhar was furious and paid several people to search for her. One of Vindhar’s agents sighted Indrani in the Spice Coast city Varupa one year after she disappeared. She was dressed in the livery of a common sailor. She soon disappeared again, perhaps on a vessel bound for parts unknown.

Vindhar’s health began to decline soon after Indrani’s disappearance. On the night of Sanjay’s 6th birthday, Vindhar died in his sleep.

Sanjay and the estate were transferred over to Vindhar’s eldest son, Paresh, from his previous marriage. Paresh had never had a great relationship with his father, but as a military man he took his responsibilities seriously, and more importantly he treated Sanjay like a father. Sanjay often speaks of his time with Paresh as his fondest childhood memories. Paresh taught Sanjay how to hunt and fight. Paresh had an easy way about him that made learning fun and easy for Sanjay.

Sanjay rarely wondered about his mother, but when he did Paresh was quick to admonish him and then he would spew vile invective about Indrani. It almost seemed that Paresh bottled up all his bad feelings and let them go at the mere mention of Indrani. Eventually Sanjay never asked about his mother again.

Paresh suffered a stroke when Sanjay was 13 years old. He was never the same again and could not run the estate or care for Sanjay any longer. Control of the estate fell briefly into the hands of Manu, Sanjay’s other half-brother. Manu was an incompetent, and luckily he knew it. Manu knew that he could never run the estate or care for Sanjay so he sold the estate quickly and sent Sanjay off to his sister Lakshmi who had been married off to Yashpal, an imperial officer in Bhindar, the capital of Prajeet Province.

Lakshmi was barren and could bare no children so she treated Sanjay like the son she never had, as did Yashpal. The turbulent change from country living to city life affected Sanjay deeply and he rebelled a bit at this time. It only lasted a short while, and he was again the model child... well, at least as much as any child can be.

The strange thing about the Prajeet province is that there are no giants there; the people of Prajeet have a profound hatred of giants… and it was the site of a huge massacre of giants during the Great Rebellion. Despite the lack of giants, the military in Prajeet are known as the best at fighting giants in all of Naranjan. Yashpal inculcated Sanjay with this distaste for giants. He also taught Sanjay a trick or two when caught in a fight with the “tall devils” as Yashpal likes to call them.

When Sanjay turned 18 he decided it was time for him to leave Lakshmi and Yashpal and make his mark upon the world. Lucky for him, Yashpal pulled a string or two, and Sanjay soon found himself as an apprentice to the Master of the Hunt for the governor of Parashana, the capital of Srijith Province.

Nandan, one of the few Faen that live in Sudarsha, was charged with protecting the governor’s sizable estate from poachers and incursions from jungle beasts. Nandan was also charged with keeping the estate stocked with all manner of game for hunting. Under Nandan, Sanjay learned quite a bit more than he would from just a run of the mill woodsman. Nandan taught Sanjay the ways of Sujahnism. It was an eye-opening experience for Sanjay to see magic-like abilities performed by someone as low seeming as the faen.

His work for the governor, Samarjit, did not go unnoticed. The emperor, Vasudha himself, visited the governor’s estate for a weekend of hunting and relaxation. Many of the governor’s entourage noted how well stocked the estate was. A woman in the entourage, Ila, had a lengthy conversation with Sanjay at the end of which she noted that Sanjay’s father was a cousin of a high-ranking minister. Sanjay did not know that he was related to one of the emperor’s own ministers.

A short while later Sanjay received a letter from his cousin (4th cousin, in fact). The letter simply asked that Sanjay should visit the capital when his commitments with Samarjit were over. Needless to say… Sanjay left Nandan and the estate a few days after receiving the letter. His governorship, Samarjit, was not pleased, but Nandan smoothed things over and a new apprentice was found.

So much for Sanjay’s history… let’s talk about Sanjay himself…

Sanjay constantly has a smile on his face. Even when he is exerting himself to the fullest extent his smile seldom wanes. Sanjay has led a charmed life. He was never mistreated by anyone and is quite possibly the least paranoid individual one is likely to find.

For Sanjay his life has been a series of bad events immediately followed by good so he has little fear of what lies ahead for him. He often remarks that he has led a blessed life and that he is enjoying the rewards of a previous life’s painful existence, but he doesn’t delve too deeply into the possible metaphysical implications. He’s just happy to be wherever he is at that moment, and will always attempt to make the best of a bad situation.

Sanjay has an irrational dislike of giants because of his time spent with Yashpal in the Prajeet Province. He has never had any bad interactions with giants, but he still tends to avoid them when he can. Interestingly enough he has never met a sibeccai he didn’t like. Because of his friendly relationship with Nandan, Sanjay has a hard time believing the cannibalism stories told about faen. He has never spoken to a Verrik before, but he has seen several during his time in Srijith. Sanjay views them as an oddity. Sanjay has met only a few planetouched, and has always been fascinated by them. The very idea that someone could consort with a being as diabolical as an Asura or as beautiful as the Elements themselves interests him. He views most planetouched as creatures requiring study… and the few times he has been around one he can often be caught staring at their movements.
 

I'll give a go at it.


Blaze Stapleton

Blaze (actually his real name is Harland Dundee) grew up as a farm boy longing for the live as an adventurer. He loved to go to the local tavern and listen to stories and was in awe of the periodic visitor. He would go to town every chance he got, which was two miles away. Sometime sneaking off at night or shirking his chores to visit. At the age of 11 he came up with the name Blaze Stapleton. He would imagine that he was a great hero fighting dragons and defeating evil villains, as he would chop at bushes and trees with his stick sword. He loved making up stories and pretending to be some of his favorite characters. His mother thought it was amusing and would tease that he would be a great actor one day. Harland couldn't imagine himself standing on a stage recounting tales of others glories. He wanted to be the one at the heart of the tale. One of his other skills that would be of great use to him in the future was taught to him by his father and some of the other men at the tavern. His father imagined that he was a great card player and exceptional gambler. Sitting at a table in the common room where his father played he watched for hours. He studied the games that they played with such intensity that the players invited him to play one night. At that precise moment Harland’s fate was decided. Much to his fathers delight his son was a truly gifted card player. Harland, in his time watching the men play had also picked up how to read a player. Each player had "tells”, little things that they did when they had certain hands. After that first night he was always invited to play. When he won though his father would take all of his winnings. He was told that it would be "saved for him" but he quickly figured out that there was no savings. Because of this very fact Harland also developed a rather warped sense of value towards money. He never saves and has no sense of value towards money. It's all just a game, the gathering and moving of money (a modern person can think of the game monopoly. Nobody really cares how much things are because it's just a game.)

At the age of fifteen Blaze Stapleton was truly born. Having been a regular at the tavern for a few years he had developed a reputation as a prodigal gambler. He also was quiet the charmer of bar maidens, much to the displeasure of his mother and the tavern owner. Much of this had to due with his loose pockets though. One night a large caravan had stopped in town. A rich merchant was passing through and needed the services of a blacksmith. Noticing the gambling going on he decide to join the "town folk" and see if he could recover his losses by having to stop at the "backwoods bumpkin town". He laughingly accepted the 15 year old into the game especially after he saw the purse that the boy spilled onto the table. Laughter soon turned to anger as the boy slowly drained the rich merchant of a hefty sum. Out raged the merchant accused the boy of cheating. (Blaze has become quiet the rogue, and has been accused of having too loose morals, but there is one thing that he absolutely never does, and that's cheat at cards.)
Out raged the young man with thoughts of glory challenged the merchant to a duel. Instead the merchant had his guards drag the boy outside and beat him. Laying in the street after his assault a man bent over him and told him "Boy you’re good, too good and that's the problem. Taking a mans money requires not just skill but cunning, and the sense to know when to run when you have to." He gave young Harland a piece of paper with a name and address on it and told him when he was ready to go see that man.

After his recovery things weren't the same. The town's priest took joy in taunting the young man and thanked god for "punishing his wicked ways"(something that has stuck with him also. Blaze is very independent and while pays homage to all religions would never think of joining one. Compounding now is the fact that he has been to limbo, where he’s sure to go having not declared any alliance, and loves it. He thinks that he’ll be a god there since you control the area around you with force of will.). He was also not allowed in the tavern anymore. Betty claimed that she didn't want any more trouble from him. Both parents also didn't know what to do with him. Because of all his time at the tavern he had not learned any skills that most boys his age had. He knew nothing about the farm really and wasn't an apprentice of anyone. He had been earning money with his gambling but now that was done. So Harland scrapped together what he could and left to go in search of destiny.

He went to Shadis (it's a major city in my groups home world) and knocked on the door of one Artour (not Arthur said with rolling r's) Wallece, an independent operator in the city (meaning he didn't belong to the thieves guild). Pike, as he called himself for the present, learned some valuable lessens from the old man, but true to his chaotic nature left the man and breezed around town. He picked up many useful skills such as, picking pockets, locks, basic sword skills, perfecting his bluffing skills, and of course lots of gambling.

He's gone off adventuring and he's now about 17th I can't find his sheet because I’m still unpacking from a move). He’s a rogue I think 11. Fighter 2, wizard 1, and a 3lvl duelist. He has brown hair that is usually tied back with blue eyes. He stays clean-shaven so that he can easily apply any disguise. He's 5'10 with a decent build (I believe he had a 15 str). His strengths though are dex and Chr. Chr is high, I think with the lvl adjustments it's an 18 and his dex is also pretty good. I wish I could find his sheet!!!!
He uses a rapier and wears leather armor. In every sense of the word he is a rogue. He's CN and goes whichever way the wind takes him. He's taken on many different rolls in our game. He went by the name Dirk Gullwing (pretending to be a cloth merchant), Kymerial Natas (a deadly assassin that wears a metal half face plate like the Lockwood sorcerer); he also posed as a savage, a cannibalistic killer to infiltrate an evil organization. In the same adventure he became the leader of the resistance against an evil organization of a city that he had never been too. It was fun playing that up.
He also is capable of insane grudges. We've met minor npcs that our dm has just thrown out there and because they’ve won at cards or stood in my way at one time or another he's taken deep rooted disliking to them. Some of them, because it's hilarious, turn up aging to taunt him.
 

DarkCrisis

Reeks of Jedi
My character:

Winter Shadowborn

Albino Drow Female Bard

White hair and white skin with red eyes. Likes to duel wield long swords and has a drow hand crossbow (her prized possession) she also carries a lute.

Born in the Underdark where birth defects (such as albinoism) is frowned upon and babies are usually killed.

Her mother though in a most undrow like way didn;t want to lose her child and escaped to the surface but not before dying from a drow team sent to slay her. Luckily before the evil drow could also slay the child the Drow of Elistree appear and saved the child. She was raised amoungst them and even eventually inherited her mothers hand crossbow. She prizes it above all her other possessions because it is a link to her heritage in the underdark (Which she wants to visit someday) For now she is just happy wandering the above lands of Faerun.
 

Rigeal Khalad


He’s one of my favorite characters. His back-story is pretty cool too.

Born to the second son of a noble Rigeal was sent off to the church at a young age to learn from the knights. The strict life of a paladin was something that he took to like a duck to water. Having a strong mind and naturally physically gifted he caught the eye of one paladin that would take him under his wing. On his first campaign things would get ugly though. After earning his silver spurs he accompanied Sir Mallister in a campaign against a neighboring state. In the battle he took a crossbow bolt in the shoulder and was dropped of his horse and knocked unconscious. He was taken prisoner. Languishing in a prison for two years there is not much on can due. He prayed, read, and had many tattoos. Most of his body is covered his religious scripture and holy symbols. Crucifies cover his neck, the palms of his hands bear a shield and the watch tower (the holy symbol of his god), over his heart is also another shield. He bears the holy symbols of other gods also. All are LG or the most like his own god. After a political change in government he was released and travel home. A strange feeling told him to hid himself and observe things. Doing so he was heart broken to learn of his family’s tragedy. He elderly father had died while he was in prison and his brother had taken over his council seat. His brother was a truly gifted statesman and in now time was a favorite of the people. This unnerved the other members of the king’s council though. The conspired against him and brought charges of treason. He was tried and executed, his family lands confiscated and their nobility was stripped. Rigeal was further devastated to find out that his own church administrators gave some of the most damaging evidence. Seeking out other family members he discovered the truth but had no way to prove it. His older sister was married and safe as long as she remained quiet. She also cared for his younger brother. His younger sister had run off and had not been heard from in months.

Broken he set off to the borderlands (we started with Return to the keep on the borderlands) to fight and he hoped die. He assumed a new name for if he did live he wanted no one to know he was a live until he could strike. We went through keep on the borderland and a few originals before my dm set up a tournament. At the time this was second addition and we used the rules from combat and tactics. It turned out to be one of the best nights I’ve had. In the joust I took a crit to the face (good thing for the helmet) and was stunned but was able to recover and win. I placed well in individual combats and my party members also won the archer contest and a few others. Having won the tournament I reviled my true identify. The tournament prized was a book that told of the tomb of Martek. So our next adventure took us to Marteks tomb were we succeeded in resurrecting him. We then went on to Return to the Tomb of Horrors. Tough, but over all pretty good. At the culmination of the adventure I stood naked before Aceraks father battling him next to the hole that dropped into the abyss or something. I didn’t have any magical weapons and was getting beta bad so I decided to shield bash him. It work perfectly and he dropped over the edge. It was epic and heroic. We defeated the module with losses of course, but on the whole did pretty well. The dm had set things up so that is was imperative to the gods that we succeed. As a result of our success the gods bestowed gifts on all of us. My character was knighted by his god (pretty cool role-playing idea I think.) and was granted immortality (it works like the elves immortally. I don’t age so as long as I don’t get killed I wont die.

So fast forward a hundred years and I use the character again. This time he’s a 3.0 conversion. Were involved in another epic battle to save the world. He had started his own knightly order The knights of the Watch and built a small town. It helps to be a living legend! 3.0 made him much cooler too. I took the divine agent class after 12 lvls of Paladin and am on the doorstep to divine transformation. After being drawn out of retirement he called a new warhorse. With the rules for different mounts I thought it would be cool to have a celestial warhorse. So I came up with the story that when he summoned his warhorse his long dead horse Comet showed up in blazing glory. I modeled the horse after Sparhawks from the David Eddings books. He’s temperamental but very protective and will let no one else ride him.

A quick description
Rigeal looks a little like Gerrad from magic the gathering. I saw this pic in an art book and he looked really p.o.ed and thought it would make a cool character. He’s has brown hair and a thin perfectly trimmed beard (for now I’m thinking I may drop it once he goes up a lvl). He’s 6 foot tall and a little under 200 lbs. He’s got a 17 STR to he looks lean and dangerous, especially with all his tattoos. He had serious and intense eyes. You can tell that he’s lived a long time though them. Because the world is in danger one more time he truly believes that he was granted the gift of immortality to be around to fight evil one more time. He’s forged the knights into an independent entity that’s soul purpose is to fight evil wherever it lies. They don’t serve counties or kings; in fact it’s against the orders rules to swear loyalty to anyone as it prevents you from always being able to fight for what is right. He’s getting close to epic levels so I’m getting ready to go for epic leadership.

He wears gray enameled (gray is his gods color) plate mail (like solamnic plate) and uses Irem his magical Great axe (monkey grip!). Irem is the first weapon that he had. Its been enchanted and reforged into a “weapon of legend” by the dwarves. It’s a holy,+2, keen, Great axe. He also wears a sword but never uses it and a +2 mace for undead, but again usually doesn’t use it. Other equipment is a +5 shield and a grayish blue +2 cloak of resistance.
 

Ziona

First Post
Ziona Half-Drow, Sword Dancer of Eilistraee

Twenty-one years ago a drow named Zellian was supposed to partake in a surface raid. A tenday before the raid, he left his raiding party and fled to the surface to warn the people of Ashabenford. His Drow companions knew of his intentions, however, and viciously attacked him just outside the town. Being mortally wounded, they tied him to a tree and left him to die as the sun began to rise.

Fortunately for Zellian, the Drow unknowingly left him a short way from a farmhouse. Megara, the woman who lived on the farm, found Zellian tied to the tree, nearly dead. She bound his wounds and dragged him to her farm, for there was quite a bounty to be had for bringing a living Drow to justice. However, as the days passed and Zellian revived, Megara began to learn the truth. She informed the town of the coming raid, and although Zellian had come to save them, they wanted him dead. Megara refused to see such an action taken on someone who had risked his life to save them all. As a result, she was ostracized by the town for harboring a Drow, even though together she and Zellian had prepared the town and thwarted the raid.

An odd coupling, the two were never officially married. Their love was as true a love as any however, and they welcomed their only child into the world during The Time of Flowers. This child they named Ziona, and they taught her to understand both her human and drow heritage. They raised her to worship and accept the ways of The Dark Maiden, Eilistraee, known as the “good drow” in the drow pantheon. Ziona accepted the ways of Eilistraee, and devoted herself as a cleric.

Ziona has had many adventures, including facing the dangers of The Pool of Radiance, and delving into the depths of The City of the Spider Queen. It was during one of these adventures that she befriended a pseudodragon named Rossal, who has become her faithful companion throughout her travels.

Ziona is currently level 20, and has become a Sword Dancer of Eilistraee. This prestigious rank distinguishes her as a champion of her faith. Ziona, like other clerics of The Dark Maiden, nurtures beauty, music, singing, and dance. She is also proficient in the use of the bastard sword, and partakes in the annual hunts and feasts that are held in honor of Eilistraee. Ziona encourages peace and harmony between conflicting races, but knows that not all will accept it, remembering that as Eilistraee teaches, “Repay violence with swift violence so that those that cause it are swiftly dealt with.”

Stats & Details

STR: 16
DEX: 16
CON: 16
INT: 13
WIS: 22
CHR: 16

AGE: 21
HEIGHT: 5’5”
WEIGHT: 120lbs.
EYES: Lavender
HAIR: Silver
SKIN: Pale Grey

WEAPON of CHOICE: Moonbeam, (standard elven moonblade, bastard sword +5)

ARMOR: Elven Chainmail Bikini (+3)

ITEMS of NOTE: Holy Symbol of Eilistraee (see picture)
Cloak of Charisma
Slippers of Spiderclimb
Bracers of Armor (+4)

COHORT: Rossal the pseudodragon
Rossal is known for his love of honey is a faithful companion to Ziona.


Holy Symbol of Eilistraee:

Eilistraeesymbol.jpg



Just wanted to add that this is a very generous and exciting contest. I can't wait to see the resulting artwork! Thanks!! :)
 
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Kai Lord

Hero
One. More. Day. :cool: I won't consider any entries posted after 12:00 am August 1st (Friday) so if you have a character you want to enter, don't delay! Todd is expecting to see the top 20 this weekend!
 

Glass spider

First Post
You're really generous for giving us this kai lord- thanks a lot.
I'm a big fan of todd and am really waiting to see the pic of the winning character-That'd be really great.Anyway here's my try.Only if there was a WISH spell in real life.

Knight Golteaurn

Kg is the only remnant and heir of a very wealthy noble family.He's 29 years old and lives in a castle along with his compatriots(servants,but he'd never call them that),
and his advisor and long time friend-a former court wizard darius.He rides a female fiendish dire horse named mishkah,who is very aggressive and only obeys kg.He's good to the extreme and would do anything to help those who need it.This makes him benevolent to a fault and has led to many unscrupulous people to use him to their own ends.He is a well trained knight who is always clad in polished heavy plate armor during his adventures to help those who need it.He is a tough opponent and wields a mystic lance called "The seven king's lance" of great magical powers which is said to become godly in it's powers when a seventh king wields it.Six have wielded it so far.He only fights when utterly necessary though.As for physical appearance he is moderately tall and always clean shaven.His face is always cheerful and with a slight smile.

Game stats
STR good
DEX good
CON good
INT Average
WIS Low
CHA good
 

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