And a second character...
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TRELINA OF TELFLAMM
Female Half-elf 6th-level Rogue/6th-level Wizard Neutral Evil
Trelina was born in the slums of Telflamm, the largest city in Thesk, in the year 1342 DR. Her mother, a half-gold elf named Asterlin, had been a thief of some small renown in Telflamm before she met Ralud, a half-drow mercenary from the far-off Moonsea lands. Asterlin fell in love with Ralud, though he was not in love with her. Ralud used Asterlin for his pleasures, sometimes sharing her with his companions, but left her and Telflamm when Asterlin became pregnant in early 1342 DR.
Trelina grew up under less-than-perfect conditions. Her mother, longing for Ralud, gave up on her career as a thief and began to live in the bottle, climbing in deeper every day. Quickly, the young Trelina came to hate her absent father for the mess he had made of her and her mother's life. She also came to revile her mother for allowing her emotions to so rule her life.
Asterlin had taken to prostituting herself in order to procure coins to feed her daughter. In 1345 she became pregnant again, giving
birth the following Marpenoth to her second daughter, Akara. Akara was, for all practical purposes, human. Her features were human, her build was human, and she lacked low-light vision. Asterlin had no idea who Akara's father was.
This second child seemed to drive Asterlin further into depression and alcoholism. Luckily, Trelina came to like her little sister and
she took it upon herself to protect and care for the girl, despite
being only four years old herself.
In 1350 DR Ralud returned to Telflamm and to Asterlin's bedchambers. Asterlin seemed to recover somewhat with his return, but found herself even further under the cunning mercenaries innate charms. Ralud came and went on various "missions" over the next three years. When he found out in late 1353 that Asterlin was again pregnant he left, "for good" he claimed. Trelina's second sister, Leenaria, was born three months later on Midwinter Night.
Asterlin had no interest in any of her girls, spending all her time
crying over Ralud, her former career, and the mess her life had
become. The bottle beckoned and she let it swallow her. Trelina
began a career as a thief the day Leenaria was born. For two years she plied the streets of Telflamm, picking pockets and lifting purses to procure coins with which she purchased clothes and food for herself and her sisters. Two years later, at the age of thirteen, Trelina turned to the more lucrative profession of prostitution in order to be able to provide for her sisters.
For five years Trelina continued her career at thieving and
prostitution. Finally she had had enough. Akara was now fifteen and prostituting herself, Leenaria was already an accomplished thief at the tender age of seven, Asterlin had become a fat cow who moaned all day about how her life had been ruined, and Ralud had returned yet again and was attempting to seduce Akara.
Trelina left. She packed her meager belongings and hit the road.
She traveled for a couple of months, wandering aimlessly to the south and eventually ending up in Aglarond. There she met Barek, a mage of little power and much charm. Trelina agreed to travel with Barek and sleep with him if he would teach her to access the Weave, to cast arcane spells. Barek, eyeing the lovely, buxom girl, readily agreed.
She traveled with Barek for two years, doing his every depraved whim and being at his beck and call. Through this whole time Barek never taught her anything more than a few simple Cantrips. When pressed for more powerful magics, Barek would tell Trelina that she "wasn't quite ready," though Trelina began to understand that Barek was simply enjoying the free sex and he knew that she would leave when she had learned something substantial.
In Flamerule 1364 Trelina slit Barek's throat in the middle of the
night. She took his spellbook, spell components and a Ring of Mind Shielding and left his corpse in their camp by the road. She had learned enough from Barek that she was able to comprehend many of the spells and begin using them.
About a year later Trelina met up with a group of adventurers and began to travel with them. Even though Trelina relied upon no one but herself, she was far from stupid and recognized that traveling with a group had many advantages, including the advantage of safety in numbers.
The group came to call themselves "The Company of the Bat" after a Cloak of the Bat one member, a wizard name Alpraxis, used on a regular basis. The Company of the Bat headed east on a series of adventures, eventually finding themselves in Thay. It was there that the Company fought a small contigent of Thayvian guards, including a lesser Red Wizard, and defeated them. This defeat earned Trelina her second spellbook as she took the one from the Red Wizard.
During her time with the Company, Trelina attached herself to a
swashbuckling rogue by the name of Zaze. Trelina found Zaze quite attractive and useful in bed but, unlike her mother, kept her head about the situation. After nearly a year of travels and adventures the situation with the Company of the Bat began to deteriorate. Alpraxis had caught Trelina copying spells from his spellbook without permission and a rift developed between the two. Her relationship with Zaze also deteriorated as her eyes and mind began to wander. Their shattering relationship caused much strife within the party.
As the situation worsened violence nearly erupted amongst the whole group in general, and between Alpraxis and Trelina in particular. Soon afterward, the party split up. Trelina made plans to kill Zaze, as she blamed him for much of the strife, but he disappeared before she could act. The last she heard of Zaze, he had set himself up as a pirate king on an island in the Sea of Fallen Stars. Trelina also offered to have sex with Alpraxis, to let him do anything sexual to her, as an apology. He refused her without speaking a word.
Shaking her head in confusion, Trelina picked up her pack and headed for Telflamm. She arrived home two months later to find that her mother had drowned after falling off a pier in a drunken stupor. Trelina felt no remorse or sadness or loss, only anger that her mother had degenerated so. Trelina's oldest sister, Akara, was pregnant by Ralud, Trelina's own father. Akara was thrilled, Trelina was disgusted, and Ralud was nowhere to be found.
Also, Leenaria was missing. Akara told Trelina that Leenaria had
gone west with Ralud several months earlier but had not returned with him. Ralud had told Akara that he sold Leenaria into slavery in order to cover a series of mounting debts but Akara thought he was joking. Trelina knew otherwise and knew that her twelve-year-old sister was now a slave somewhere.
After only three days in Telflamm Trelina left again, setting out to
find her little sister. She left despising Akara as much as she had
despised her mother and hating Ralud even more than ever, vowing to kill him the next time she saw him.
Trelina traveled by ship to Chessenta and Unther, then on to Tantras and Raven's Bluff. There she found men who knew of her father and followed their suggested path to Hillsfar and Zhentil Keep. The trail turned southwards to Dagger Falls, then Cormyr. From Cormyr Trelina headed west to the Sunset Vale and then on to the coast and Baldur's Gate. In Baldur's Gate she met a handsome rogue and bounty hunter by the name of Jack. Trelina enlisted Jack's aid, as the trail had gone cold, and was soon on her way to Waterdeep with Jack, rewarding him with sexual favors.
The trail in Waterdeep led the pair deep into Undermountain and the outlaw city of Skullport. There agents of the Zhentarim ambushed them. Jack was slain and Trelina barely escaped with her life. Recovering on the surface, Trelina was able to learn that her father had been in Skullport when she arrived in Waterdeep, had learned of her presence and ordered the ambush. He had then headed west at the head of a small troop of mercenaries bound for Nesme.
It took several months for Trelina to recover from her wounds, but a full recovery was made. By this time her father's trail had grown quite cold, but she followed it to the last destination she knew him to be headed for. She spent several more months in and around Nesme, trying to pick up the trail. In Marpenoth of 1371 she heard from a traveler that a man matching her father's description had been seen in the tiny town of Garrotten, several long days to the south. She set off for that town and arrived to find the area in great upheaval. An expatriate king had reclaimed an old dwarven kingdom, Hammerstone Hall, and the forces of Good were running those of an evil nature out of the area. She rode back and forth between Garrotten, Orlbar, Llorkh, and Restonford several times trying to find information. Early in 1372 she was finally able to learn that her father had been a guard for the Zhentarim at a garrison in the middle of Dawntreader Gap, had been captured after a failed assassination attempt on some adventurers, and let go several months later to take a message to the city of Llorkh. No one had seen him since, and his last known action was to hook up with a caravan bound
for Iriaebor, Suzail, and Scardale. Trelina is bound to follow him
and make him pay.
Trelina of Telflamm's Personality and Appearance
Trelina is a physical beauty. She stands 5'8" tall and weighs about 125 pounds. She has long, golden brown hair, bronze skin (with a hint of dark grey at the tips of her ears), and vivid purple eyes. She is physically fit from her years adventuring and traveling, and she is quite buxom. All in all, she presents a figure many men (and some women) find hard not to stare at.
She dresses in practical traveling clothes, buckskin breeches, linen shirt, wool overshirt, cloak and soft boots. She wears her weapons openly to warn away those that might mistake her for a helpless woman. Trelina is quite friendly, but only so long as it serves her goals. She smiles readily and puts people off with her sweet charm.
Trelina has a single-minded purpose in life – "Do whatever it takes to survive and grow strong. Do not become weak and ineffectual. Do not wallow in sorrow and self-pity." She is not above lying, cheating, stealing or even killing to get what she wants. From her early career as a thief she has paid homage, sometimes devoutly, to Mask, god of thieves. After becoming a prostitute, Trelina began to experiment with the teachings of Loviatar. While never becoming a full convert, she does enjoy many of Loviatar's teachings.
She is not above using sex to get her way, either. She often rewards services rendered with sexual favors, saving her coins for equipment and goods. Trelina also uses sex to gain answers, seal alliances and make apologies. She truly enjoys any and all of this and she feels the pleasure multiplied by the power of manipulation she has over whomever she has sex with.
Her upbringing, career choices and life choices have left Trelina
particularly twisted. While she does not view herself as evil in the
sense of those that kill maliciously, she is, without a doubt, evil. She particularly reviles her father (an evil, vile man if there ever
was one) and fights the Zhentarim and Red Wizards whenever possible, but she in no way feels that others, such as the Harpers or Purple Dragons of Cormyr, are a better choice.
Trelina's Spellbooks
Trelina has three traveling spellbooks. The first one she took off
of Barek after murdering him. She calls it "Barek's Legacy" and it
stands about four hands high by two wide. It is fifty vellum pages
bound between two thin slabs of oak. The slabs are covered with
horse leather stained chrome yellow.
The second book is the one Trelina took off of the Red Wizard of Thay she defeated while with the Company of the Bat. She calls this book "The Red Book" because it's goatskin covered weirwood covers are stained with vermilion. The book contains fifty-three parchment sheets and stands three hands by one-and-a-half wide.
Trelina made the third book herself. It consists of fifty parchment
pages bound between two thin sheets of beaten silver. Her personal sigil has been etched in the center of the front cover. The book stands two-and-a-half hands high by two hands wide.