Exexcrucication - a NOBILIS PbP

please don't nail me on the facts of if ts is the right time of year or violet and narcissus. Gardening is very much less a strength of mine than storytelling. :heh:

If you all think it's important, of course, I'll make the effort, but I'd prefer to concentrate on symbolism here.
 

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... What time of year is it?

Anyway, I don't think anyone cares. I'm having fun, at least.
 

Hm, let's say it's spring. 2nd of April 2005 if your characters time perceptions are not out of whack through ennoblement. You all have no idea how long that took.
 


Just to note a bit -- having a virtue makes you supernaturally adept at finding the most Virtuous alternative to solving a problem. Whatever that might mean.

By the way, has the gaming contract been completed yet? (And has anyone seen Lichtenhart, again...?)
 

Amy Kou'ai said:
Just to note a bit -- having a virtue makes you supernaturally adept at finding the most Virtuous alternative to solving a problem. Whatever that might mean.

Read that today, too. Remebered only the part about the virtue being virtually unshakable. :\ As I see it written, there is the possibilty that you would violate the virtue willfully. It prevents inadverted violation, but not willful violation. :]

By the way, has the gaming contract been completed yet? (And has anyone seen Lichtenhart, again...?)

What do you miss?
Lichtenhart posted yesterday again.
 


I assumed that by playing you implicitly subscribe to the play contract. But your idea can help, too. Like post there saying something like this:

1. Player

2. agreementing/signatory formula

3. things I could add, or question about the contract.

This is just in proposal stage yet. Don't post yet. WHat do you think of Amy's idea?

Explaination of Gatemaker implementation:
As I understand it, the Gift allows you to make a gate from the beginning of a mythic road to its end. Where is no mythic road, the gift cannot be used. The gate leads where the road leads. As I planned an chancel exit to NY anyway, you can find a mythic road in NY leading to your chancel.
The balcony has no mythic roads. Simon sees the closest mythic road in the park and uses his gift there. Activation: simple, i.e. mythic action, but no MPs. (see p. 120)

Oh, and shall I make an extra effort to recover some fifth player? the power of the forgotten or something similar would fit so fine in my concept.
 
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sophist said:
I assumed that by playing you implicitly subscribe to the play contract. But your idea can help, too. Like post there saying something like this:

1. Player

2. agreementing/signatory formula

3. things I could add, or question about the contract.

This is just in proposal stage yet. Don't post yet. WHat do you think of Amy's idea?
Well, I don't know if we need to get that formal, but if you'd like that, I've got nothing against it.

Explaination of Gatemaker implementation:
As I understand it, the Gift allows you to make a gate from the beginning of a mythic road to its end. Where is no mythic road, the gift cannot be used. The gate leads where the road leads. As I planned an chancel exit to NY anyway, you can find a mythic road in NY leading to your chancel.
The balcony has no mythic roads. Simon sees the closest mythic road in the park and uses his gift there. Activation: simple, i.e. mythic action, but no MPs. (see p. 120)
Basically what I was trying to do was using the remnants of the shadow portal as a mystic roads, but what you posted works as well.

Oh, and shall I make an extra effort to recover some fifth player? the power of the forgotten or something similar would fit so fine in my concept.
I think I'd like it too. :)
 

Lichtenhart said:
Well, I don't know if we need to get that formal, but if you'd like that, I've got nothing against it.
That's what I'm thinking too. Don't see the point of being that formal, but I see nothing wrong with it.

Lichtenhart said:
I think I'd like it too. :)
What's that you say? An excuse to make my Chancel cooler? I'm all for it! :cool:
 

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