Exexcrucication - a NOBILIS PbP


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Sorry to be away for so long, but I had three bad days with health troubles. On the
up side it gave me time fix my bike which almost literally fell apart on Sunday.

Lichtenhart, I wasn't thinking of the Shadow gate as a mythic road. I have to think this through with all implications ... For example if you can get out of a chancel with a Realm creation of portals, and back in with Gatemaker, why having roads at all? You might argue that not all groups have this TrueKing/Gatemaker-Setup, but this near universial mobilty has quite some implications. Still try to hang onto the MORANDA Law, though.
 


Ops, thats Monarda of course. mixed n,r up. most important law of GM/HGing.

Well, my "troubles" are not over yet. One of the Profs decided to rearrange the semester plan. :eek: My work about the inventory of fictional world is supposed to happen in two weeks, not eight!
On the up side, this is fine stuff, that spells out explicitly many over the things we roleplayer did by instinct only all these years. Very cool for a thinking type like me.

But I will be able to keep this game up, but only the promised 4 times per week promised by the game contract.
 

... Okay, what's the Monarda Law?

Can you show us the work you're working on when you're done with it? Sounds interesting.
 

The Monarda Law says:"Never say NO!" or how I used it even bfore knowing Nobilis, "Give the players what the want, but not how they want it." (in the book it is somewhere around pp. 17-20).
Basically, it the great idea that in the end doing things in the fictional world does not come down to either making it or not, but implementing how the character did it. The advantage of pen&paper or PbP roleplaying over MMORPG is that your choices are not restricted by an programmed engine, only by imagination. A game engine says "No this is not possible" all the time, a DM/HG can say "you can do it, if..." or "you can do it, but this will happen, too. Still want to do it?" and so on.

Also players like to try out all kinds of stunts that cannot be covered in full. Players are more satisfied if you as GM/HG say:"you can try, but is highly unlikely because of ..." rather than "you can't do it, because it's not in the rules."

THat is why it is so important and why it is coverd in the very first part of Ianthe's treatment about HGing.

* * *

What I am working upon is what makes fictional world work, techiques empolyed to created them & versimiltude, concepts like immersion, interaction and so on. I am working in German, so it might be not too easily transferable. Easier is giving you some references to english laguage literature we use.
 


I hopefully will be done this Thursday. :uhoh:

I sometimes use Babaelfish for vocabulary translations, if my english leaves me for a moment, but to my experience with sentences it ican be quite horrible ... But I can try anyway.

If there is no reaction IC, I will continue with further events ...
 
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