These thoughts are still unordered. I see that I really have to look at what the book says. I have however little hope to find a prescription here. These basic balancing and consistency issues need a solution:
Amy and Jdvn1, I can see your points, so will try to be more preceise.
The answer might be indeed to draw a distinct line between minor and major uses,
but where should one draw it? Is one minute a minor creation, or even five? With
that a true king could make a day a hundred times or more longer, using no MPs at
all.
An invading army comes calling just create that Moebius* space to imprison them.
The others have no power over space in my Realm? tough luck, now they're gone
forever. How could any chancel ever fall? Even if there is a noble. just spend enough
MPs to overcome Spirit 5, you don't need them anyway, because there is no path out
of a Moebius space.
((*i think you all know what a Moebius space is???))
Or a fight with an excrucian shard - let's give us ten seconds for each second
the shard has. For each step he can make, our mortal soldier can fire 1000
bullets from his autocannon at him. Mortal 1 shard 0.
So if ten second is too much for minor creations, we come near the point where
it will become neigh useless for non-combat use, or does it?
Look at what TIME STOP in D&D does. It halts time for the caster for d4+1 turns.
Still it is one of the must have spells. Why? Because now you created about 3 or
four spells of mass destruction to blow away almost anything in your way.
Ok, now let's say 3 seconds of time is a major creation. Maybe I can live with
that. Remeber that I cannot set different standards in or out of combat. David
can still make three days out of one if he concentrates almost constantly.
Still a significant feat I'd say with no MPs whatsoever.
But whta's the limit of a major creation, or to be more hard a major change?
If I change a second to a year with maybe 4 MPs, I spend all MPs I have to do it
again. Now I have year to do things in the space others barely blink twice.
Major changes are not even limited in area as minor effects are.
Well, this is only the bare beginning. Imagine the noble of truth.
Blowing all of his MPs in one fell act, he negates the truth of Lord Entropy
existence. If you want a game where a noble can obliterate any other with but
a thought in her chancel, then confict comes down to who can act first.
So if Realm means power over time, space, and truth I see Nobilis becoming a
very different game. The only limit then, to instant obliterations of diverse
kinds are that you can only 8 MPs on one effect?
It would make adventures within the chancel pretty pointless anyway, because well,
you win.
I don't think that some time immunity really helps here. If someone mainpulates time
only for himself or his army, you are not affected anyway by the time manipulation.
What affects you is the effect of the others having the time to create three times
more miracles or physical attacks in the space you only get one. See again TIME
STOP.
Putting these things on a creation scale does indeed tone things down a bit,
but then the question the minor scale rises again. What is enough for 2-4 miracle
points? 5, 10 minutes. And it does not solve the assured obliteration problem
that can arise out of even granting 5 seconds for a minor creation.
And many physicists would argue that time & space are pyhsical "objects". For example
gravity affects space. And if time is nothing physical, one could only affect perception of
it, not objectively dillate time.
+ + + +
Second, I do think I have allowed significant things with expending MPs. Viewing
flashes of the past, portal creation and other things. If you think I am stingy
and miserly, I can't help it.
+++++++
Third for superhuman speed and thinking, there is aspect.
The only solution will be to define bottom up, how to see time and space:
mere concepts, conditions of perception?
or objectivly existing?
how mich time will be a minor use, and a major one?
and so forth ....