Exexcrucication - a NOBILIS PbP

The power of the forgotten is fine with me. I even began to think what sprits of Forgetting could be like: the "blank" versus "ignorance".
Your stats look also ok for me.

I can also live with either physical space or chivalry. Chivary would be bit more fitting to my ideas, but if you want physical space more, do that. But we need to limit it a bit. I find your example of creation/destruction of physical space interesting and balanced, but I think, since physical space is everywhere on earth, this would make your divinations powerful compared with the domain of the forgotten (which could still see a lot).

I want you to think about the following:
To which group of semi-supernaturals did your character belong (e.g. the Cleave of Botanists, the Cammora, a descentant of a Ymaera)? And how did you like your groups outlook on the world? What relations were there to "normal" people? Who are your closest relations? Do you have unfinished buisness in the world? If not, is there something you want to see and/or experience before your Noble duties take over? Or do you want to do it specifically as Noble?

If you an idea how to answer those questions, along with a rough stat set, post both to the rouges gallery. We discuss all details here, but you can change your post there at any time.
Given the complexity of NOBILIS, I set the deadline to Monday. Really think you can finish your character in broad strokes by then, so that play can commence.

I updated the player list above, setting amy in brackets as she didn't post here for a while.
 

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I take it you'd like us to have belonged to one of those groups? I hadn't been thinking along those lines, but a link to the Cammora could be very entertaining.
 


Lichtenhart said:
Is there a spot left? I'd like to have a chance at Nobilis :)
Start making a character! ;) You'd make four, so I'd guess sophist would be okay with that.
 

I'm still here. I'm just caught up in finals at the moment. Give me a few days and I should be able to get back to you.

Oh, by the way -- I'm hoping to play the Power of Innocence.
 

Ok, Amy, I haven't thought of exams, of course take your time for that.
Innocence is fine with me. I can already think of way to tie that thematically
to my plot. :] :)

Corinthi - if you can think of a way that your character made his way to the
chancel and the battlesite without having a supernatural cue, that's ok with me.
As long as your concept maintains a minium of versimilitude, it trumps my ideas.

Lichtenheart, you are welcome to play, all you need to know is somewhere in this
thread: links to NOBILIS downloads on the GOO website, the link to the "rouges
gallery" thread etc.
I will accept a maxium of five players. Generally, IMO, *up to a ceratin limit*,
the more players the more fun. Responsiblity for ideas is divided upon more
shoulders, more player interaction is possible etc.
I've run a short NOBILIS thing for two players as yet, but with my long GM/DM
expericence I think I can handle more than two as a HG.
 

sophist said:
Ok, Amy, I haven't thought of exams, of course take your time for that.
Innocence is fine with me. I can already think of way to tie that thematically
to my plot. :] :)

'kay, good to hear. ^.^ In case you wanted to know what my interpretation of my estate is, it involves, basically, purity and idealism. Innocence can make a senator less corrupt and have a more idealistic view of things, can clean up a polluted river, and can put the seal back on a used jar of peanut butter so it looks like it's never been opened. Resonates heavily with youth.
 

I am already anxious to find out how the submitted characters are ...

I think we need at most three day to iron them out to a point where they can play in the prelude/prologue. I will use that time to brainstorm how the preludes will go. They stories are taking form, too, I must use caution not to do too much, or this campagin will take a loooong time.

I can oly urge you to take initiative, to customize chancel/imperator, your castle in chancel etc. set goals independently from my ideas.

This is probably also the points where it would be good to ask if you all would want to play in scenes, where your character isn't present, and if you son't mind if the other players get that kind of influence?
 


What do you think of the Power of Keys?

I see it as a mix of exploration, curiosity, thirst for freedom, secrets, passion for unsolved puzzles and going beyond boundaries. Do you think it could suit your idea of Diadora?
 

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