Exiles, My Homebrew


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Well, I've been doing some thinking on this, and not making a huge amount of progress.

I'll get a chance to glance through Eberron tomorrow, I'll be in town at my FLGS, so I'll check it out.

I suppose its time to start coming up with the crunchy bits for this game. Now, I'm already using AU style magic, and I have several 3rd party spell conversions. I'd like to get the rest of them, though, so if anyone knows any good conversions of 4th level and higher PHB spells, please let me know.

In the meantime, does anyone have any good ideas for PrC's? I figure the theocratic Knights are a definite, but don't know what to give them. Then there would be tinker types and 'gunmages' and such. Anyone want to give a few good suggestions?

I also need feats. For the record, among the books Iv'e chosen, Ill be using AU's magic item creation feats (unless Eberron does it better, which I doubt).

Also, I need good ship construction rules, so we can build airships that carry people from one enclave to another. Ideas?
 


The simple fact is, I didnt seem to be getting much interest. Skippy, you were the only one who posted regularly with help. And then my last post was a question to everyone about classes, and I didn't get even one response.

Add to that, I was working on some house rules (and asking the forums here and at E.N.World about them), so I had shelved Exiles for a while.

I've been flipping through Eberron every time I pass it, and think if I were to run a game like this, I may just use it instead. So I haven't done much work at all on Exiles until I can get and read Eberron.

In the mean time, my friend just moved back into town and we are putting together a group. He is going to DM Monte Cook's Arcana Unearthed for us, and I'm thinking of setting up a temple of elemental evil campaign.

So there you go.
 
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