Use a portal ritual to go someplace safe.
Use another Exodus Knife to extend the time if necessary.

What you need to do is discuss this with your players and ask them to tone it down, rather than trying to start a readied-action arms race with them (which you will ultimately win because you're the DM and can just say rocks fall, everyone dies)...
Most long-time gamers who've seen the effects of trying to abuse readied actions have a gentleman's agreement in their game to not get stupid with them.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.