Villano said:
Well, technically, the bastard sword or katana is really a martial weapon. You just need the exotic weapon feat for one-handed use.
Except that, by making it a double weapon, each end would effectively be weilded by one hand (i.e., it is treated as a two one-handed weapons with the off-hand considered light). That makes each application of this double katana exotic not martial.
Villano said:
But my point about comparing the shikomi-zue to the quarterstaff was in response to your comparing the two-bladed sword to the two-bladed katana (i.e., why take one weapon when you can take something which deals more damage?).
No, they are not similar comparisons as I've already pointed out in my last post. Because stepping up from longsword (to double sword) and bastard sword (to boudle katana) is a different situation entirely.
Villano said:
I could have just as easily asked why someone would choose a dwarven urgrosh (1d8/1d6) instead of an orc double axe (1d8/1d8)? Or heavy flail (1d10) instead of a greatsword (2d6)? Or even the bastard sword as a marial, 2-handed weapon (1d10) instead of the Greatsword?
But all of these choices have balancing factors within the rules. Your double katana does not.
Urgosh vs. Double Axe: The urgosh can be set to receive a charge.
Heavy Flail vs. Greatsword: The flail can make trip checks and has a bonus to disarm.
Bastard Sword (2-handed martial) vs. Greatsword: You can still weild it one-handed (albeit at a penalty) if need be. This is the only reason I can think of to take it and not also take the feat. But hey, it's your PC.
Villano said:
Or, if you have a +4 Dex, why you'd take Hide armor (+3 ac) instead of a chainshirt (+4 ac)?
How is this at all relevant?
Villano said:
Flavor, money, or just the player's personality all come into play when crafting a PC.
Exactly. And I never had a problem with "flavor". What I had a problem with was trying to use the "flavor" excuse to get away with taking something unbalanced (IMO).
Villano said:
I'm not meaning to pick a fight or quibble over minor points, but you see what my original point was (just because it can do more damage doesn't mean everyone will want one...Lord knows there have been people who've decided to go with Weapon Focus: Dagger!
).
Not fighters in plate armor. Rogues? Sure. You seem to be saying that, since not everyone will want to use this thing, it's balanced. Not true.
Villano said:
And besides, that double bastard sword would probably be damned expensive.
Beside the point.
Villano said:
I do understand concerns that a 1d10/1d10 weapon may be too powerful. But making it so expensive that you can't pick it up for several levels could help balance it out.
I disagree. Unless you plan on taking a few thousand on the base price, I don't see cost as a deterent. Do people pay the extra 300 to get a masterwork anything? Sure. Yet all they get is +1 to hit out of that 300. You want to get +1 to hit and +1 damage (effectively, by increasing from d8 to d10).
Villano said:
Although it's all pretty moot, actually, since being double-headed, it's no longer really a "katana" (just as a double-bladed sword really isn't a "sword", anymore).
Which is one of the reasons why I said it should use the normal double sword stats.