Exotic zombies at WotC


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Rechan said:
I really just picture the zombie ripping hunks out of its non-throwing arm/chest/stomach and throwing the meat, as opposed to organs. There's a fiend in one of the Fiendish Codex books that does similar.

I personally like it, it's really nice and visual. But then, I imagine a zombie pulling off it's damaged arm and clubbing you with it, so.

Or ripping off one of its legs and using it as a two handed corrupted meat club :D

On the other Hand, as DM I can always modify this ability that the Zombi could only throw so much of his body parts until he is no more.
Hmm, yes, loosing hp in the process.
As compensation upping the corrupt damage or save DC (or to hit) and I like the monster.
 


hong said:
Hey check it out, St George is bullying a hatchling dragon. Wotta wimp! That's so videogamey.

Mr. St. George has a very good PR department. Deceiving us all the time into thinking he kicked the butt of a real dragon.
But now the whistle is blown I wonder what they will do with all the merchandise (you know, relics and such stuff)?
 


Rechan said:
I personally like it, it's really nice and visual. But then, I imagine a zombie pulling off it's damaged arm and clubbing you with it, so.
8:38 is the time you want. Animu, kewl, etc.

Sorry, couldn't find a shorter one of the scene that wasn't an AMV. Still, neat scene if you like giant fighting robots and a bit of cheesy dialogue.
 
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Merlin the Tuna said:
Sorry, couldn't find a shorter one of the scene that wasn't an AMV. Still, neat scene if you like giant fighting robots and a bit of cheesy dialogue.
Heh. I'm going to separate myself from the other kewl animu kids, and say that I don't. ;)
 

First impression: I like this direction overall. The new zombie types seem worthy additions to the game.

Specifics:

Chillborn Zombie: I don't like the lock-in-place power, which is useful mainly with minis. I would have the Chillborn do temporary Dex damage while you remained near it.

Corruption Zombie: I also don't like the regenerating meat. I know that this is to keep bookkeeping to a minimum, but couldn't each attack of this nature cost the zombie X hp damage? The more the zombie throws, the weaker it gets, but the harder on you the barrage is. Just an idea.

Gravehound Zombie: This one I like without reservation (from what I've seen so far). I assume each zombie attached to you reduces your movement, until you are forced to a standstill. Nifty way to give the other zombies a chance to catch up to you.

RC
 

Raven Crowking said:
Corruption Zombie: I also don't like the regenerating meat. I know that this is to keep bookkeeping to a minimum, but couldn't each attack of this nature cost the zombie X hp damage? The more the zombie throws, the weaker it gets, but the harder on you the barrage is. Just an idea.
The reason I dislike this is: a party has to hang back and wait for the thing to run out of HP. Or they hang back and pelt it with arrows/spells until it does.

Zombies in 3.5 have DR 5/slashing. I see the zombie tearing its flesh off as falling within that DR 5 range - it's only doing superficial damage, not enough to reduce the HP.
 

Klaus said:
We're prepping a v.3.0 right now and there will be an update version for those who already have 2.0.
That's awesome. What monsters will v 3.0 contain? I am guessing that all the XRP monster book counters you did will be in there, but will there be some original stuff from other OGL sources?

BTW -- you should compile your tokens (and add new, where necessary) into AP bundles. Doing Pathfinder tokens, or an AoW bundle would be monster sweet. :p

Klaus said:
You can buy a CD of the update, just like you could for v.2.0 if you had the original CCDigital. If you reeeally want everything in one CD, you can then burn them together in a single disk. Me, I keep everything in my hard drive.
That's what I do. I have them all on my PC.
 

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