GameOgre
Adventurer
I dislike giving out exp for monsters. My players tend to only do what earns the most exp. Every fight is my default "kill everything for the exp's" Even when I award exp for defeating the encounter or monster without fighting it.. they just fight it anyway out of habit.
A friend of mine doesn't give EXP at all. He just tells the players when to level up(they hate using this method).
I thought about awarding EXP for Gold and Treasure instead but 5E doesn't use a set treasure by level and I think I like that.
I saw a post once for pathfinder where someone had worked out a simple easy to use system based on encounters per level for fast medium and slow exp tables. It was something like every fight gave 1-3 exp and you needed like 20 to level (or something like that). That might work with 5E but I have not started to work on it yet.
So I thought I would jump on here and see what some of you have come up with for awarding exp that isn't in the book.
A friend of mine doesn't give EXP at all. He just tells the players when to level up(they hate using this method).
I thought about awarding EXP for Gold and Treasure instead but 5E doesn't use a set treasure by level and I think I like that.
I saw a post once for pathfinder where someone had worked out a simple easy to use system based on encounters per level for fast medium and slow exp tables. It was something like every fight gave 1-3 exp and you needed like 20 to level (or something like that). That might work with 5E but I have not started to work on it yet.
So I thought I would jump on here and see what some of you have come up with for awarding exp that isn't in the book.