Expanded Core new industry standard?


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Sorry, sorry, sorry!

I should have said BASE classes. The CORE classes are the 11 found in the Core Rulebook. Period.

--Erik Mona
Publisher
Paizo Publishing

You should know by now how we operate - we take one word and turn it into an entire sinister, paranoid worldview. Tsk, tsk, rookie mistake.
 

Quote:
Originally Posted by Erik Mona
Here's a tidbit unrevealed elsewhere.

We decided the next four core classes for Pathfinder today. As in the whole staff agreed on the conceptual and mechanical niches and we've officially green-lit development.

And we'll announce which ones at Gen Con!

--Erik


Eh... well, I'm categorically opposed to the proliferation of core classes, so I can't say I'm exactly excited by this.
__________________________________________________
In the Pathfinder 1st printing sell out thread, Mr. Mona dropped the above tidbit about an annoucement at GenCon of the next Core Classes.

So, expanded Core is now an industry standard it seems.

Do we have strong feelings on this..either way?

RK

This is cool. I like what Paizo is doing for Pathfinder. I want to see supplements, core books, etc, come out. I want "Complete Whatever" books, "Unearthed Pathfinder", and Pathfinder Bestiary Vol I, II, III....ad infinitum...That's just me though.
 

WotC: "Core" means that you will need them. They are an assumed part of the game, and if you don't get with the program, you will be left behind, but if you're happy there, I suppose you don't care, except in that you're not as interested in big, broad splats. ("Core" as marketing/sustainability/support model)

Paizo: "Core" means in the PH. Period. ("Core" as defining required books vs. supplemental books)

Erik Mona:

pipe.jpg


;)
 


I hate them because they were represent an inelegant solution to balancing classes and class combinations:

e.g.
Want to play an effective wizard/rogue?.?.?. You're gonna have to be an arcane trickster or daggerspell mage.

Want to be a fighter that doesn't bite it at high level?.?.? Then play prestige class X, Y or Z.

I would have rather they built more flexible core classes with distinct talent trees that would allow you to customize your character. Saga edition and D20 modern did a decent job of this... I just wish a d20 fantasy game could follow suit.

Besides I don't think PrCs were well balanced when compared to other PrCs, so they were flawed in that way as well.

This was a really sad thing about prestige classes. It seemed like such a good idea at the time. They were unbalanced, and as fixes for multiclasses or weak classes, they were cumbersome and irritatingly ironic.

Of course, Paizo can't go the "flexible cores with customizability" route with PFRPG, but it is better to have more base classes if they are going to add classes at all. A fully realized, balanced class can be put together; a prestige class is ripe for abuse.

Somewhat off-topic, it would have been nice if the prestige class concept had been worked in better with classes. Something like having tiers of classes, so that base classes were just low level classes, and at level 7 or 10 you began a new class in a new tier - prestige classes. Everyone would do this, so the balance point would be easier to find.

Or, just have lots of "classes" which really just configure the kinds of abilities and powers available; the power of your abilities might be determined by character level instead, and then getting new abilities would be a versatility boost, not a power boost. The whole prestige-class balance dance just got too tiresome after a while.
 

I think it really depends on the social role of classes in your campaign. If a class is just a set of abilities you can have a ton of them. If every class has a social role, like a society of Paladins, it gets onerous to try and sketch this out for a constantly expanding set of classes.
 

Sorry, sorry, sorry!

I should have said BASE classes. The CORE classes are the 11 found in the Core Rulebook. Period.

--Erik Mona
Publisher
Paizo Publishing


I am sorry but this is so cool, to have a top guy respond in my post. I mean, I am not some kid (42 years old, financial services employee), but this just rocks.

I have decided that it didnt really matter either way Base vs. Core, but it is good to have a precise answer from the top.

Thanks Again.
RK
 

Somewhat off-topic, it would have been nice if the prestige class concept had been worked in better with classes. Something like having tiers of classes, so that base classes were just low level classes, and at level 7 or 10 you began a new class in a new tier - prestige classes. Everyone would do this, so the balance point would be easier to find.

Tiers, what a great idea. But we'd need a new name. We couldn't call them prestige. Oh, I know how about Paragon.

Wait.

I think somebody else already did that. ;)

Or, just have lots of "classes" which really just configure the kinds of abilities and powers available; the power of your abilities might be determined by character level instead, and then getting new abilities would be a versatility boost, not a power boost. The whole prestige-class balance dance just got too tiresome after a while.

and that.
 

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