Upper_Krust said:
The update also has rules for the NPC classes (as S'mon mentioned in another thread here); Scaling Ability Scores and Size.
Like I said I already have ability scores accounted for.
Where can I find this? I took everything from Asgard 6.
Upper_Krust said:
I think messing with 'varying levels of power' for SA and SQ goes someway to destroy the simplicity of the system.
Trading balance for simplicity is, I believe, a bad thing. Really powerful abilities like damage reduction 100/+10 should be more powerful than far weaker things like darkvision and SR 15.
Upper_Krust said:
I'm not convinced your changes are valid, in fact I think they are detrimental to the system.
Try working out some examples to see what I mean!
I did that, using the Hecatoncheires as the basis for my changes. I tried to work it out to be the same CR by this system. After these changes, it comes up as CR 56. Using your system alone, the Hecatoncheires works out to be about CR 25, which is insand, there is no way characters below Level 100 could take one of them things.
Upper_Krust said:
I'll convince you of this error come Monday. 
We'll see.
Upper_Krust said:
Incorrect.
Dragons and Outsiders may have good saves and base attack bonus but they lack the myriad options and abilities of the character classes.
Ya' think? I think they have MORE powers than PCs of a similar level. Between breath weapons, damage reduction, SR, summoning, and wicked spell-like abilities . . .
Upper_Krust said:
I am sure you have made a number of changes here - almost exclusively for the worst.
You really should try giving examples why you are right for any changes you plan to make!?
An ogre works out to be ECL 3 under this system. A hell hound is ECL 6.
Upper_Krust said:
Far too generous an increase in ECL!
I suggest +1/2 ECL per +5 Ability Points.
For some SAs and SQs, you're right, and I intend to make the change. For ability scores, however, I simply extrapolated things as they seem to be in the MM.
Upper_Krust said:
Again far too generous (for everything - notably the Summoning ability; thats bonkers).
Explain all changes with examples.
Hecatoncheires. Need I say more? Check out what that thing can do. It's THE most powerful thing in the ELH by far.
Upper_Krust said:
The beauty of my initial system was its simplicity.
Also I don't think rating abilities for their intrinsic power is justified.
Why not? Some powers are more useful than others as innate abilities! I don't rate casting Light at will the same as casting Meteor Swarm at will .
Upper_Krust said:
That looks familiar! 
It should! As I said, that's taken directly from your article. I didn't change anything there. Not yet at least.
Upper_Krust said:
I think you are tinkering unnecessarily. The system itself has scope for expansion (I have added some features since its inception myself) but revisions need to be outlined in detail with examples before consideration.
Apply it to the ELH, and you'll quickly see the point behind these changes. Iwent from a system that gets broken at high levels to one that actually works only at high levels at its base, I think.
Show us your expanded system, and we can test that hypothesis. I'm in the middle of trying to make characters for my campaign, and it's very important to figure this out quickly. There must be a system that works at all levels. Using your system as-is, though, makes the ELH monsters far too powerful.