Expanded Psionics handbook - magic items feats

cordell

First Post
I just bought the Expanded psionics handbook.

I do not understand why there are different feats for magic item creation. Let's take the example of Craft psionic arms and armor.

Background: To create magic weapons, each power is assigned an "enchancement equivalent". For example, the "Defending" power is equivalent to +1 bonus, and "flaming" is also a +1 bonus. To create a weapon which is only +1 to hit and damage, you pay 2,000gp. To create a +1 defending weapon, you pay the same price as a +2 weapon - 8,000 gold. A +1 defending flaming weapon costs the same as +3 - 18,000gold. If you don't understand this "geometric nature" for pricing magic weapons, the rest of this post won't make sense to you...

Without considering Psionics, if a player has a +1 defending weapon, and wants to add "flaming", he pays an arcane/divine caster with the proper feat the difference between the +2 and the +3 equivalents to make the upgrade - 10,000 gold. (18k minus 8k)

If psionic weapon powers and "magic" weapon powers are different, then a player with a "magic" +1 defending weapon, could pay a psionic caster with the proper feat to just make a brand new +1 flaming weapon on top of his defending weapon, at a cost of 8,000 gold. Of course, the +1 enchancement bonuses do not stack, but its still cheaper over all, and the end effect is the same - a +1 flaming defending weapon.

I don't know which powers are available to psionic casters to place into weapons. Suspend your disbelief for a second to see the point of my post - a player can have a "+3 equivalent" weapon for cheaper cost, if psionic and magic are different. Now, apply the same theory to a +10 equivalent weapon, which would normally cost 200,000 gold ... if you psionics and magic are different, then the player can make the equivalent weapon by combining a +5 and a +6, at a total cost of 122,000 gold (50k +72k). (yes, I know you need two magic item creators instead of only one.)

This doesn't sit well with me - both from a balance standpoint as well as from a "psionic-magic transparency" thing.

I know it can be solved with a House Rule, but it seems that, RAW, it's whacky.

Possible house rules:
1) craft arms and armor is only 1 feat. it works for divine, arcane, and psionic casters.
2) the weapon and armor "equivalents" on the magic side apply to the psionic side. therefore, upgrading a +2 equivalent "arcane" weapon to +3 equivalent weapon still costs 10k, even if the upgrader is psionic.


I like number 1 better, but as I am new at this, I humbly ask the board for their opinions...
 

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Magic and psionic weapons are different item types.

But you cannot simply make the same weapon into both a magic and a psionic weapon, as much as you cannot make the same item into dozens of different wondrous items, weapons, rods, or whatnot.

If you add properties to an existing item, whether they are magical or psionic in nature, you have to pay extra cost (+50%) as usual, thus your problem is nonexistant. :)

Bye
Thanee
 


If you haev a +5 Defending + Psychic Defending Dagger, does that mean you can take the +5 nd turn it into 10 AC?

~ If its possable to stack both on one that is. Or, is it possabel to haev a +5 Defending, Defending Dagger? stack the same Enhancment 2 times?
 
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Nope, the rules pretty clearly state, that for stacking purposes psionic and magical enchantments are considered the same.

Bye
Thanee
 

Damn - To bad, that would have been Kinda cool. +5 Defending, Defending, Defending, Defending, Defending Widgit of Doom. Sac 5 to hit - get 25 AC :)
 

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