Expanding Feats for multi-classing

TK Lafours

First Post
I still have yet to play 4e as my group is wrapping up 3.5. But we are gearing up for 4e and I'm excited about trying out the multi-classing. So, I'm not as familiar with the rules as you probably are. With this in mind, please tell me if, as a dm, this is something you would allow, is a good idea or provides potential for abuse.

The idea is to 'dabble' even more with multiclassing by using (even more) feats. For example:

- A (paragon?) feat that allows a rogue or someone with the rogue multiclass feat to classify any one weapon they are proficient in as a 'light blade' for the purposes of backstabbing and other rogue abilities. Maybe to keep damage down, exclude two-handed weapons that aren't usable by small creatures from this, so short bow is okay but glaive is not.

- A feat that allows you to use one or all wizard cantrips as an encounter power, provided you already have wizard multiclass feat.

- A feat that allows a cleric multiclass access to 'channel divinity' as a daily power (usable as many times per day as it would be per encounter for a true cleric).

I'm sure there are similar options for the other classes that I can't think of. Thoughts?
 

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- A (paragon?) feat that allows a rogue or someone with the rogue multiclass feat to classify any one weapon they are proficient in as a 'light blade' for the purposes of backstabbing and other rogue abilities. Maybe to keep damage down, exclude two-handed weapons that aren't usable by small creatures from this, so short bow is okay but glaive is not.

I'd allow this, as the rogue would lose the +1 to hit from using daggers, one of the biggest benefits of using that smaller damage die. This is a tricky one, but I think it could fly in the paragon/epic tier.

- A feat that allows you to use one or all wizard cantrips as an encounter power, provided you already have wizard multiclass feat.

Not really a big issue as long as it's once per encounter.

- A feat that allows a cleric multiclass access to 'channel divinity' as a daily power (usable as many times per day as it would be per encounter for a true cleric).

I would let the feat grant access to Channel Divinity and allow the player to choose either Turn Undead, Divine Fortune, Divine Mettle or Divine Strength as their Divinity power. Of course, they could use feats to take the god-based powers because they now have access to Channel Divinity.

Honestly, I don't see anything overbearing or unbalancing about any of these things except the rogue one. I'd be pretty careful when it comes to letting rogues roll d10s for weapon damage.
 

RE:channel divinity

i think i would say they would have to replace an encounter power with channel divinity much in the same way the other multiclass feats do. This avoids the "In general, don't let feats give out powers (or increase the number of powers per encounter)" let them keep channel divinty as an encouter power this way.

RE: Rogue with big weapon.

Epic only before i would consider it. the limitation is there for a very real reason, its built in to how rogues are built. Don't mess with that before epic. Epic is made of 'messed up' so this isn't such a bad idea at that point.
 

Sounds good. The rogue thing doesn't seem too bad since the Rapier proficiency only requires a feat and does similar (but not quite as strong) benefit.


Thanks for the input guys.
 

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