William Ronald
Explorer
Recently, I chatted with thalmin at Games Plus about getting more people into our hobby. He mentioned that one of the problems that the historical game industry suffered from was that companies became so intent on serving their present customers they made little effort to attract new ones. The net effect was that it seemed for some time that relatively few historical gamers were joining that hobby. In effect, thalmin said, it was as if they lost a generation of gamers.
One suggestion that thalmin offered was that the RPGA and other organizations could try to encourage more gaming demonstrations. (He mentioned that the RPGA once awarded points for such activities. I am not sure if the RPGA still awards membership points.)
I have seen some fairly young people at EN World Game Days and other events. However, I know that some people on these boards have wondered if more people, particularly young people, are joining our hobby. Currently, gaming seems to be in a golden age with a wide variety of companies and great products. However, it is wise to have an eye to the future.
What can we do to attract more people, of all ages, to role-playing games? What can we do as players and game-masters? What can companies of all sizes, game stores, and organizations like the RPGA can do to make sure our hobby is alive and flourishing in the future?
Personally, I think that the reintroduction of the boxed set is a good idea. It is easier for someone to invest $10 or $20 on a single game to check out a new hobby than investing $90. Perhaps expanding on this product line a little might help attract some new gamers.
In Monte Cook's Line of Sight Article, Covering Ourselves has some interesting thoughts on keeping and recruiting gamers.
What are your thoughts on this topic?
One suggestion that thalmin offered was that the RPGA and other organizations could try to encourage more gaming demonstrations. (He mentioned that the RPGA once awarded points for such activities. I am not sure if the RPGA still awards membership points.)
I have seen some fairly young people at EN World Game Days and other events. However, I know that some people on these boards have wondered if more people, particularly young people, are joining our hobby. Currently, gaming seems to be in a golden age with a wide variety of companies and great products. However, it is wise to have an eye to the future.
What can we do to attract more people, of all ages, to role-playing games? What can we do as players and game-masters? What can companies of all sizes, game stores, and organizations like the RPGA can do to make sure our hobby is alive and flourishing in the future?
Personally, I think that the reintroduction of the boxed set is a good idea. It is easier for someone to invest $10 or $20 on a single game to check out a new hobby than investing $90. Perhaps expanding on this product line a little might help attract some new gamers.
In Monte Cook's Line of Sight Article, Covering Ourselves has some interesting thoughts on keeping and recruiting gamers.
Monte Cook wrote:
When we worked on 3rd Edition, the designers had various goals. One goal for the game was to recruit new players (and thus customers). Of course, encouraging new players to try the game is the holy grail of the industry. There are lots of theories on how to do it best, but it's just not as easy as it might seem. One of the things I brought to the table involved customer retention. In my years of working with games other than D&D, I'd talked to thousands of gamers who had left D&D to play something else. I had a good idea of how to meet some of the needs of those types of gamers, and thus to retain them as D&D players/customers.
Look at it this way. If the average player plays the game for three years, and there are 100,000 active players buying lots of products, getting each one to play an extra year is almost the equivalent of recruiting 33,000 new gamers.
What makes this even better is that we determined that one of the best ways to recruit new gamers is to encourage existing gamers to keep playing. The best recruiters for new players are existing players, and there's no bigger incentive than the desire to play. If you're a gamer and you move to a new town, one of the first things you might do is to try to introduce your new friends to the hobby. Or you might teach your younger sister to play, or whatever.
The point here is, it's in everyone's best interest to keep people actively playing the game -- whether you're a gamer, a small publisher, or Wizards of the Coast. Especially if you're Wizards of the Coast, in fact, since they've got the most at stake.
What are your thoughts on this topic?