Umbran said:
Ah. That's not your consumer side talking. That's consumer myopia talking
Nice try, but actually it's not, as I'll illustrate below.
In addition to the economics mentioned by others - that more gamers mean more and cheaper gaming products, there's the reverse. Too few new gamers mean a shrinking market. A shrinking market means fewer publishers and authors can manage to print.
As a Senior Financial and Economics Analyst in my company, believe me, I know how the "economics" works. However, the economics posted above, as well as your commentary, make some inappropriate assumptions as they relate to me as a consumer.
One note above was about lower prices. This doesn't apply to me, and certainly isn't a guaranteed "Good Thing". Why would I value a cheaper product that doesn't cater to me? This is valueless. I would much rather pay more for a product that meets my needs - price is not a motivator for me in this market.
Further, you note above that "a shrinking market means fewer publishers and authors can manage to print". Agreed, this is definitely a possible consequence. Again, though, if the publishers aren't meeting my needs, I don't care if there are fewer of them.
Further, the final assumption assumes that game books must continue to come out for me to be able to play. This assumption is the most erroneous of them all.
In other words, your needs as a consumer are being served by attempts to expand the hobby.
As noted above - no, they're not (not necessarily, at least). My prime concern is that as long as the books meet my needs - which may or may not meet newcomer's needs (these two needs are
not necessarily mutually exclusive) - I will continue to care and buy. If not, then I will not purchase, and what happens in the industry has no bearing on me (since they weren't meeting my needs in the first place). The neat thing is, the market will always balance itself based on consumer demand (to the chagrin of some, but such is economics).
In the medium to long run, failing to recruit new players (and thus expand or maintain the hobby market) means the publishers cannot serve you, as they are busy being bankrupt.
Yes, that's one of many possible results... and not a concern nor responsibility of mine as a roleplaying consumer (who, as noted above, does
not need constant new books to continue playing - an important distinction). It
is a concern of the publishers.
(Now, all that is speaking only on my part as a consumer - obviously, many people *do* care that products keep coming out so they can play - whether those products meet their needs or not. However, this is a form of consumer activism that I care little for - in this case.)