- the Psychic HandbookPsychic skills are generally broader than psionic powers, capable of many different tasks or effects. [. . .] Psychic skills can vary greatly in both difficulty and effect depending on how they're used and how skilled the psychic is in their use.
Adaption
Energy Resistance:
You can bolster yourself to withstand more extreme environments.
Check: DC 10 for (energy) resistance 5
DC +5 per addittional 5 (energy) resistance
Duration: Concentration + 1 minute
Manifestation Time: Standard action
Strain: 2
Physical Adaption: DC = ?
Physical Adaptions can only be manifested when the body is exposed to certain extremes. They must be maintained each day and end after the subject is no longer subject to the exposure for one minute. When the adaption ends you are exhausted until rested.
Submerged: You gain the aquatic subtype, gaining the ability to breath water and a swim speed equal to their normal movement, but loses the ability to breath air or move on land.
Buried: You gain a burrow speed equal to 1/2 your movement rate (round down to nearest 5')
Inferno(must be subject to fire damage every round): You gain the fire subtype
Freezing: You gain the cold subtype
Planar: In addition to possibilities above you can gain respite from the natural effects of a specific plane as follows: lack of air, poisonous fumes, emanations of positive or negative energy, and other attributes of the plane itself (exluding: gravity traits, alignment traits, magic traits, nor entrapping traits)
Manifestation Time: 1 minute
Strain: 10
Body Control
*Hold Breath(may only use once each time you have an opportunity to replenish your breath)
DC 10: 5 minutes
DC 15: 15 minutes
DC 20: 30 minutes
DC 25: 60 minutes
DC 30: 2 hours
Strain: DC/5
Combat Sense
You can improve your ability in combat by sensing the flow of events around you:
Gain insight bonus to AC, Attack, and/or Damage
DC 5 for +1
DC +5 for each additional +1
*Sense Flanker:
Immune to flanking attacks for the duration
Strain: 6
Manifestation Time: Move action
Duration: 1 minute
Strain: 2 + total bonus
Enhance Ability
*Impove Speed: improve your movement speed
DC 10 +5ft
DC +5 per +5 ft
Duration: 1 minute
Strain: 2
* Burst of Speed:
Gain an extra standard action/round +4 haste bonus to ac and may jump 1.5x distance
fatigued afterwards for the same number of rounds BoS was active for.
DC 10 for 1+wis round
DC +5 per additional round
Strain: 6
Manifestation Time: Standard action
Enhance Senses
* Enhanced Visual Senses:
DC 10 Low-light vision 2x
DC +10 per 1x improvement
DC 15 Darkvision 60 feet
DC +5 per 10 feet
DC 25 See Invisible
DC 30 See in Darkness
Enhanced Ofactory Sense:
DC 15 Scent 30'
DC +5 per additional 5'
Enhanced Tactile Sense:
DC 20 Tremorsense 20'
DC +5 per 5'
DC 25 Blindsense 15'
DC +5 per 5'
DC 30 Blindsight 10'
DC +5 per 5'
Precognition
Addition to spidey. . . er. . . danger sense:
*If you're about to trigger a trap you may make a Precognition check (DC 25) to avoid it. If successful you stop yourself before you trigger the trap, though you gain no knowledge about what you may have triggered or how.
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*= ideas that stem from shadowforce archer
anyone have any thoughts on these, how to balance, or ideas for possible expansion on other skills?


