Have the PCs roll spot checks (versus hide checks) as normal, except allow them to take 10 since they are "actively" looking for trouble. Heck you could give them a circumstance bonus for each time they have rentered the room too, assuming they are doing something different each time in preparation.
A valid point was made as to how the ghosts know who is in the room and where they are when things start. I don't believe they have tremorsense or an ability to see through walls so it unless they are "waiting" for someone they should be likewise making checks. I'm having trouble figuring out what the trigger would be for them to come out and attack the party though, if they can't see or sense them ahead of time.
A valid point was made as to how the ghosts know who is in the room and where they are when things start. I don't believe they have tremorsense or an ability to see through walls so it unless they are "waiting" for someone they should be likewise making checks. I'm having trouble figuring out what the trigger would be for them to come out and attack the party though, if they can't see or sense them ahead of time.