Expedition to Castle Ravenloft (Recruiting a Trapfinder)

I see you talking about Ray of Enfeeblement...one thing i don't understand very well in D&D is when you have to modify your stat by lowering or raising your number.this mean that if you cast ray of enfeeblement on my character and my strength is lowered,i'll have to lower all my strength based skills and attack bonus? the same goes for the constitution stat...if it is lowered or raised i'll have to modify my hit points too?
 

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AW, I edited my post above; added a few magic items to the list and a bit of background story.

wolf: It can slow a game - that's one reason that 4e does not have ability damage - but really, it's not a big problem. Just keep track of how much your strength bonus has changed by and make that adjustment whenever you make a melee attack or strength-based skill check.

And the smaller they are, the less hard they fall. RoE can't lower strength below 1, so if I have the haversack the main effect would be that I'd have to put half my crossbow bolts in the sack in order to move faster than staggering around.
 

Wolfattack, it's easiest just to determine your penalty and apply it when the situation arises rather than adjust every stat at the moment. For instance there's no need to recalculate your Climb skill if you aren't in an area where you need any climbing.

One minor correction on the application of 0 Str, you don't fall unconscious, you are paralyzed. You would be still be allowed to take purely mental actions and be aware of what is going on around you.

Kinem, assuming that I do approve the handy haversack (which isn't a guarantee), your carrying capacity would be 7.5 lbs which leaves you with 2.5 lbs of excess carrying capacity. If you are carrying anything more than that when your Str gets reduced to 1, you would fall over helpless, the sheer weight of what you are carrying pinning you to the ground. I'd probably let you roll an Escape Artist check to squirm out, but it isn't as simple as you seem to think. I'm just making you aware of the consequences of putting your lowest score into Str AND picking a race with a Str penalty.
 



Kinem, assuming that I do approve the handy haversack (which isn't a guarantee), your carrying capacity would be 7.5 lbs which leaves you with 2.5 lbs of excess carrying capacity. If you are carrying anything more than that when your Str gets reduced to 1, you would fall over helpless, the sheer weight of what you are carrying pinning you to the ground. I'd probably let you roll an Escape Artist check to squirm out, but it isn't as simple as you seem to think. I'm just making you aware of the consequences of putting your lowest score into Str AND picking a race with a Str penalty.

Airwalkrr, you're the DM and it's up to you to make that ruling, but that's certainly not how I interpret the RAW. A character can stagger around with up to double his max heavy load. If falling prone were intended to be a risk of RoE I think it would have said so, though I can see it as a reasonable house rule from a flavor standpoint. As for being pinned though I just don't see it. If I weigh 43 lb and can walk around with an additional 7.5 lb, then a 2 lb crossbow is going to pin me down and I have to roll escape artist just to cast it aside?

In any case, I initially made a mistake on my light load capacity - it's 9.75 lb, not 12.75 lb. As a result I have ditched the crossbow and taken acid splash as a cantrip instead. With the items I requested that puts my weight carried at just 7 lb, which also happens to be under the max heavy load for a small Str 1 character.

There's very little that a sorcerer needs to carry. Going cross-country I'd do fine with just a pound each of food, water and cash. Once we establish a base of operations, for a day trip I won't even need those. I don't need a weapon, armor, or even a spellbook.

The haversack is for flavor mostly - it's something the character would certainly like to have. Without it I'd ditch the alchemical stuff. The other magic items could be useful in the right situations but only the cloak of resistance would boost my basic combat ability, and the slippers could be a big help in evading foes. If I don't get them I might try to rearrange my spells to include Spider Climb, though that would mean I'd have fewer options to aid the rest of the party while protecting myself.

The real danger of low Str isn't RoE, it's grappling. I have changed my final feat to Still Spell to help mitigate problems with that.

BTW, so when do we find out what items we'll get?
 

You are actually right about the Str. Since you can drag around up to twice your maximum load at half-speed, you'd just be hobbled. Still, that doesn't leave you a lot of leeway. If you ever find yourself carrying more than double your maximum load due to a sudden drop in Str, I'd probably still have your character collapse and fall prone until he lightens his load. That's how I've always done things and few players have ever really disagreed with it because it makes sense.

I will decide on items as soon as everyone has submitted their wish lists.
 

Because i would need to translate the name of all the items,and that might cause some confusion, i'll not make a wish list.instead you can give me whatever item you think it is appropriate to my character.
 

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