Expedition to Castle Ravenloft (Recruiting a Trapfinder)

Bump.

Hasn't been much going on in this thread. Players still interested? If you have questions please post them. If you have some characters ready I'll put up the RG.
 

log in or register to remove this ad

[MENTION=13340]Airwalker [/MENTION] question in post 60, although your question of

interest, on anyone elses part

remains valid. Hopefully,

their not having the problems

posting I am, this will be my

4th attempt with this post.

Now in notepad. Having to

completely reload ENWorld is

really getting bothersome.
 



Greatsword +1 (2350gp)
Full plate +1 (2650gp)
Gauntlet of Ogre power (4000gp)
Cloak of resistance +1 (1000gp)
Potions:
3 cure light wounds, 1 cure moderate wounds, 1 hide from undead, 1 remove fear. (550gp)
Approved items in Green. Unapproved items in red. Bear in mind the Dark Powers dislike permanent magical items. Consumable items are more likely to get the thumbs up. You can keep the leftover money as cash (although you won't likely have much of a chance to spend it) or you can submit a wishlist with other stuff. I recommend putting more on your wishlist than you have to spend. I'd rather pick the things that I feel are appropriate for the campaign from a larger list than go through several rounds of approvals.
 

Ok, then how about this a warrior-preist of the Morning Lord, who grew up on the old legends. What do the legends whether knowledge, local or relegion say about the sunblade? OOC: Mainly interested in which feat I would need to use it as a cleric. Ie longsword as original or shortswod/bastard sword or something else entirely? He would like to reclaim it as a relic of the church. Or would it be more appropiate to take a level of fighter or paladin?
The sole requirement to use it is that the wielder must be of good alignment. But you may be over-thinking this. Part of the fun of this item is exploring its abilities in-game through research and practice. I'll be allowing retraining as per the PH2 for when you do come into possession of the sword so that you can take full advantage of it once you learn more about it after taking some downtime to research and practice (i.e. retrain the necessary feats and/or skills). I don't want to give so much away that your character is conveniently optimized to use the weapon the moment he finds it. That's too much metagaming and really misses the point of a horror adventure.

A cleric of the Morninglord sounds like an ideal concept though that fits into the setting perfectly. A large number of the folk of Barovia cling to the worship of the Morninglord as their only solace in a dark and dangerous land.
 

handy haversack, (2k, 5 lb)
slippers of spider climbing (4.8 k, 10 min/day split up as chooses, 1/2 lb)
wand of web (4,500 gp; 50 charges)
cloak of resistance +2, (4k, 1 lb)
bag of tricks, gray (900 gp, 10 min 10/week, 0 lbs)
potions of CLW (x4, 200 gp, 0 lbs)
potion of remove curse (750 gp)
potion of remove disease (750 gp)
potion of remove blindness/deafness (750 gp)
Approved items in green. Unapproved items in red.
 

Okay, I was waiting on rangerjohn and Herobizkit to submit their characters and wishlists before approving anything, but I've gone ahead and dealt with the wishlists from Strahd and kinem. Here is what I am waiting on:
1) rangerjohn character and wishlist
2) Herobizkit character and wishlist
3) wolfattack wishlist (or did you just want me to pick your items)
4) Strahd and kinem need to decide what to do with their leftover money. You can submit a new wishlist if you want or keep the cash. If you do make a new wishlist please make it a little longer so I have more to work with. Both of your wishlists included nothing more than what you could afford so you were both left with a lot of cash. Maybe I wasn't clear on what I wanted with the wishlist, so apologies if that was the case. Hopefully it is clear now. If you like, you can let me pick items I feel are appropriate for your remaining money. Just let me know how much you'd like to keep as cash.
 


Well, the best I can make of that.....

Str 15

Dex 8

Con 10 +1 4th lvl

Int 14

Wis 15

Cha 15



Feats: (H)martial weapon: longsword, 1st: Toughness, 3rd: Extra-Turning,
5th:


Skills: Concentration 9, Diplomacy 9(11) Heal 5(7), Knowledge, History 5(7), Knowledge, Local 4(6), Knowledge, Relegion 9(11)


Class Abilities: Domains: Luck and Sun : 1 reroll/day

Alternate Class Abilities: Destroy Undead 1d6 * Cleric Turn/Undead Level (6d6) to all undead w/in 30' dc 15 will save for 1/2 damage. 9/day. Replaces Turn/Undead. True Daylight: Use Divine Energy to infuse Daylight spell as True Daylight 10' radius for 1d4 rounds. Uses Turn/Destroy Undead Use 1 per spell. Replaces Sun Domain Power.

Spells:
5/4+1/4+1/2+1
Wish list:

Full Plate +1

Longsword +1

Wand of cure light wounds

Wand of bull's strength

Cloak of Resistance +1

Would need to know how much was approved before saying how much cash is needed. For instance if he needs to purchase mundane full plate or not.
 
Last edited:

Remove ads

Top