Bump.
Hasn't been much going on in this thread. Players still interested? If you have questions please post them. If you have some characters ready I'll put up the RG.
Approved items in Green. Unapproved items in red. Bear in mind the Dark Powers dislike permanent magical items. Consumable items are more likely to get the thumbs up. You can keep the leftover money as cash (although you won't likely have much of a chance to spend it) or you can submit a wishlist with other stuff. I recommend putting more on your wishlist than you have to spend. I'd rather pick the things that I feel are appropriate for the campaign from a larger list than go through several rounds of approvals.Greatsword +1 (2350gp)
Full plate +1 (2650gp)
Gauntlet of Ogre power (4000gp)
Cloak of resistance +1 (1000gp)
Potions:
3 cure light wounds, 1 cure moderate wounds, 1 hide from undead, 1 remove fear. (550gp)
The sole requirement to use it is that the wielder must be of good alignment. But you may be over-thinking this. Part of the fun of this item is exploring its abilities in-game through research and practice. I'll be allowing retraining as per the PH2 for when you do come into possession of the sword so that you can take full advantage of it once you learn more about it after taking some downtime to research and practice (i.e. retrain the necessary feats and/or skills). I don't want to give so much away that your character is conveniently optimized to use the weapon the moment he finds it. That's too much metagaming and really misses the point of a horror adventure.Ok, then how about this a warrior-preist of the Morning Lord, who grew up on the old legends. What do the legends whether knowledge, local or relegion say about the sunblade? OOC: Mainly interested in which feat I would need to use it as a cleric. Ie longsword as original or shortswod/bastard sword or something else entirely? He would like to reclaim it as a relic of the church. Or would it be more appropiate to take a level of fighter or paladin?
Approved items in green. Unapproved items in red.handy haversack, (2k, 5 lb)
slippers of spider climbing (4.8 k, 10 min/day split up as chooses, 1/2 lb)
wand of web (4,500 gp; 50 charges)
cloak of resistance +2, (4k, 1 lb)
bag of tricks, gray (900 gp, 10 min 10/week, 0 lbs)
potions of CLW (x4, 200 gp, 0 lbs)
potion of remove curse (750 gp)
potion of remove disease (750 gp)
potion of remove blindness/deafness (750 gp)
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