Expedition to the Ruins of Greyhawk - got it!


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I ran around on Saturday trying to find a copy, but neither my FLGS nor the local big-box bookstores had it in stock yet (FLGS said on Monday/Tuesday). I may order mine from Amazon and have it delivered to my GenCon hotel, since I also want to have it signed while there, but if they don't ship Atlas' GenCon history book until Thursday, too, then I'll likely miss it. Hmph....
 


From Monte Cooks blog

Expedition to Castle Greyhawk: I got this over the weekend as a part of my WotC loot and couldn't put it down. I'm a sucker for this kind of super old school nostalgia, and this is pretty much exactly fits the bill. It's a nice blending of intricate story and dungeon exploration.
 

Whizbang Dustyboots said:
Ooh, I've missed the aurumvorax. This sounds like a heck of a good book.

You know, WotC did the 3E stats to this creature long ago on their website: AURUMVORAX

It's 3.0 stats, but it can easily be 3.5E modified.
 


I read about half of it in detail over the weekend and found it to be (so far) the best product WotC has put out since at least RHoD. Great production, and very good maps. Not a fan of Delve format, but they do a better job than some in detailing the chapters as a story so you do not have to refer to the actual encounter details to get the story and plot elements. The stat blocks contain some small errors, and I wished that they included a larger overview map that exactly shows the relationship between the City and the Castle instead of a verbal description (although it does include a City map with a description of each district - including details for side quests - which is awesome). I instead relied on my Dungeon Magazine Greyhawk maps to get a better idea of the surroundings outside of the City. As said previously, the amount of Greyhawk lore - old and new (including paizo's adventure paths) - that have been either strongly or incidentally tied in is astounding, and quite fun. On a side note, if you own the 2nd edition version (which had awful maps), you could use those for the "filler" levels to add more to the dungeon "wilderness". It also makes a great precursor to Maure Castle, as the characters should be 12th-13th when done and have had some interaction with a group that is also involved with that adventure...
 


I was wanting to buy this and it looks interesting but it seems to have an awful lot of plot. I'd prefer more straight dungeon and less 'and then the Iggwilv simulacrum runs off and the PCs have to hunt her down'.
 


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