Lanefan
Victoria Rules
This is one thing I'm pretty hard-line on: xp are a reward for what the character does in the fiction and NEVER a reward for what the player does at the table. Which means, if a player misses a session but that player's character is active, it'll get xp as normal. Flip side: if a player is present but for some reason that player's character does nothing all night (maybe it's dead or captured and revival or rescue took longer than expected) then no xp for that one.I always use XP in my 5e D&D games, usually individual XP - I mostly GM sandbox games, where it just works better IMO. For a quest-based game I use group XP. I also like the 'skill ticks' in Dragonbane, which derive from BRP. I very much dislike levels handed out arbitrarily by the GM, and I don't hand out XP with any particular progression in mind. Unlike Lanefan however I almost always give the same XP to every PC present at the session.