Experience points


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Not perfect, but could a smaller benchmark be a bit better? 40, 30, 25?
Nah. Giving out random XP isn't a problem. Actually, it could be the solution to my issue with XP.

See, if people were to give out "random XP", I bet they would still have standards regarding post quality. I hold that people giving out "random XP" would not reward bad behavior.

So long as they're rewarding behavior that is merely average (or slightly above), then the reward system would work tolerably well.

Cheers, -- N
 





Nifft, allow me to back up the discussion for a moment...

The second post took about 45 minutes of research, and is very much on-topic:
http://www.enworld.org/forum/general-rpg-discussion/268335-magic-items-quick.html#post5005774

I'll be honest with you... I could have sworn I gave everyone who contributed to that thread XP. Especially since I used quite a few of the items off of your list.

I try really, really hard to give out XP for good, useful, helpful, thoughtful posts. It was, though, mere hours before my game session was scheduled to start, I was in a terrible hurry, and it must have slipped my mind.

Sorry about that. I know it doesn't really mean that much, but let me go back and do what I'd intended to do in the first place.


EDIT:

I also notice that there is a hard limit on how much XP you can hand out in a 24 hour period (I could only give XP to 3 of the 4 posters who helped me in that thread). Both this and the 50 person cycle make it really hard to reward the people I want to reward. And if I can't reward them immediately, the chances of me remembering to come back and reward them at a later time is exceedingly slim.

That may be why I didn't give you XP for that post that day, Nifft... I now notice in my "Latest Experience Points Given" I had already given out several XP the night before and the morning of posting that thread. I was probably already past my quota for the day.
 
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I'll be honest with you... I could have sworn I gave everyone who contributed to that thread XP. Especially since I used quite a few of the items off of your list.

I try really, really hard to give out XP for good, useful, helpful, thoughtful posts. It was, though, mere hours before my game session was scheduled to start, I was in a terrible hurry, and it must have slipped my mind.

Sorry about that. I know it doesn't really mean that much, but let me go back and do what I'd intended to do in the first place.
Please, it's not that big a deal, though I do appreciate the thought.

It doesn't really change my stance that XP is just not very meaningful. I'm happy to help, and have been since long before the XP system came into play.

(And it doesn't really change the statistics enough: if I were to optimize for XP gain, I'd have to skip making thoughtful, time-consuming posts like that one... so if XP were to influence my behavior, it would not be for the best.)

Cheers, -- N
 

MichaelSomething said:
If the 50 person cycle is removed, that leads to the problem of a very small group making an EXP feedback loop.
I’m finding the 50-person cycle damned annoying. I keep hitting the “You must spread some experience around” thing so much it’s aggravating.

I give a poster some xp for a good post. Over the next few weeks, I give out 35 xp to various other posters (that's very generous, I would think). Then the first guy informs/entertains me again (three weeks later, maybe dozens more posts by him), but I can’t give him xp yet. Really?

What, really, would be the harm even if someone did work the system to get a lot of xp? So what? What’s the fear of xp awards?

I don’t get it. XP is very restricted – we’re afraid someone will spam experience points. But post count is wide open – we’re not afraid someone will spam posts. We’re afraid someone may build up undo xp, but there’s no problem with someone posting a bunch of crap to build up their post count?

Bullgrit
 

What, really, would be the harm even if someone did work the system to get a lot of xp? So what? What’s the fear of xp awards?

In a word - cliquishness.

You've seen factionalism on these boards and elsewhere, right? We didn't want the XP system used to support such. We didn't want smaller circles of people getting into self-supporting XP cliques. As it is set now, in order to gain significant levels of XP, the appeal of your writing has to be pretty broad.
 

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