HeapThaumaturgist
First Post
For an additional element of grimness, I've added some "scare ya" moments to my GT game:
During the surprise round, all strikes force MDT saves.
All critical hits force MDT saves, regardless of damage.
This keeps weapons that can't threaten an MDT interesting in the surprise round and when critical threats are rolled.
I'm still toying with some MDT save DC formulas ... for D20 Modern I've found that 10 + (1/2 Damage) is a nice save, with DCs being a little above 15 for normal MDTs and below 15, quite often, on those "didn't force" criticals and surprise round strikes. For Grim Tales, though, I'm not sure, as saves are generally lower.
MDTs are generally rare otherwise, for me, in GT as I use "Fewer Dead Heroes" and so most attacks have their lethal damage reduced by 2-5 points before it reaches the PCs and seldom forces on anything other than criticals and surprise rounds.
It's been pretty cinematic, for me. I DO allow Fast heroes with Uncanny Dodge to dodge those nasty surprise round MDTs. Thought that might be overbalanced, but I've only had ONE Fast hero played since I implemented.
--fje
During the surprise round, all strikes force MDT saves.
All critical hits force MDT saves, regardless of damage.
This keeps weapons that can't threaten an MDT interesting in the surprise round and when critical threats are rolled.
I'm still toying with some MDT save DC formulas ... for D20 Modern I've found that 10 + (1/2 Damage) is a nice save, with DCs being a little above 15 for normal MDTs and below 15, quite often, on those "didn't force" criticals and surprise round strikes. For Grim Tales, though, I'm not sure, as saves are generally lower.
MDTs are generally rare otherwise, for me, in GT as I use "Fewer Dead Heroes" and so most attacks have their lethal damage reduced by 2-5 points before it reaches the PCs and seldom forces on anything other than criticals and surprise rounds.
It's been pretty cinematic, for me. I DO allow Fast heroes with Uncanny Dodge to dodge those nasty surprise round MDTs. Thought that might be overbalanced, but I've only had ONE Fast hero played since I implemented.
--fje


