I'm currently playing an 8th level Jedi Guardian (dual-wielding a brace of lightsabers) in a game with a scoundrel/force adept and a NPC soldier/tech specialist. Each of us have our specialties ... my character is a melee terror and can Move Object fairly well, but is useless for most anything else. He's not a very good diplomat, he can't do anything even slightly sneaky, and if you put him in the cockpit of an X-Wing he'd crash the thing.
The scoundrel/force adept, on the other hand, can do the Mind Trick, can infiltrate enemy bases, and charm NPCs. And when it comes to flying the ship, slicing into computer systems, or working with droids, the soldier/tech specialist definitely steals the show.
So, when combat shows up, the other two stand back and watch as I carve everything to bits; when anything involving diplomacy shows up, the soldier/tech specialist and I stand back and watch the scoundrel/force adept run the show, and when anything mechanical or spaceship oriented is going on, the other player and I wait patiently for the GM to tell us what happens.
I'd say it's pretty balanced, overall.
Now, powergamer that I am, I've not only figured out how my character can be most effective, but I've also figured out what his weaknesses are. First of all, as I mentioned, is space combat. Jango Fett would have
so killed my guy instead of Obi-Wan chasing through the Geonosis rings. Second, interestingly enough, is a giant open area with widely dispersed foes blazing away with ranged autofire. (Again, think Geonosis.) Fifteen low-level battledroids, arranged in three squads, using combined fire and auto ... would make one dead Jedi Guardian.
Grenades, as already mentioned in this thread, would be another big problem. Can't dodge 'em, can't deflect 'em, just gotta roll your reflex or fort save and hope for the best! (Interestingly enough, in the various Jedi Knight CRPGs, if you toss grenades at high level force-using foes, they use Move Object to knock 'em away as a relfex. Wish I could do that!)
-The Gneech
