HeapThaumaturgist
First Post
See, I'm really trying to AVOID one-shot-wonder Jedi characters. The skills system sort of encourages it, as I've said before. You can max out ranks, even with few skill points, on something like Move Object and do that all day long and not be able to mind-trick yourself out of a paper bag nor force strike or see force or anything else ('cept for Untrained abillities). Plus there's a real incentive to spend all of your incoming skill points on Force Skills and let regular skills totally languish.
I've decided, for my upcoming Tales of the Jedi campaign, to force ALL of the Jedi to take a custom feat at lvl 1.
Academy Training
You have been trained in a controlled Jedi academy environment; the benefits of having more than one Master to learn from shows in your broad knowledge base.
Prerequisite: Jedi Level 1st
Benefit: You gain a bonus feat to be chosen from the following list: Attuned, Aware, Compassion, Link, Mettle, and Mind-Trick.
In addition, at 1st level you receive four (4) bonus skill points, plus one (1) bonus skill point each level thereafter. These skill points must be used to purchase ranks in the following skills: Craft (Armor), Craft (Lightsaber), Knowledge (Astronomy), Knowledge (Forensics), Knowledge (History), Knowledge (Jedi Lore), Knowledge (Medicine), Knowledge (Politics), Knowledge (World Lore). No more than one of these bonus points can be spent on any one skill per level (thus at 1st level you must choose four separate skills).
Your ranks in Knowledge (Jedi Lore) also increase by one (1) upon taking this feat. This does not conflict with the bonus skill point limitations of Academy Training. You must meet the requirements for any bonus feat you choose. Skill rank caps still apply to ranks achieved through bonus points.
This way I KNOW I can call for a K (Jedi Lore) check at some point and won't have everybody stare at me blankly. "But I spent all of my ranks on Move Object and Force Strike!" It also helps set the tone of the game, and I've watched my player's PC concepts move from "Dude I'll totally dual weild lightsabers and it'll be sweet and with all of these force feats my defense will be ungodly!" to something resembling a little more than a handful of numbers equating to "I kill it."
--fje
I've decided, for my upcoming Tales of the Jedi campaign, to force ALL of the Jedi to take a custom feat at lvl 1.
Academy Training
You have been trained in a controlled Jedi academy environment; the benefits of having more than one Master to learn from shows in your broad knowledge base.
Prerequisite: Jedi Level 1st
Benefit: You gain a bonus feat to be chosen from the following list: Attuned, Aware, Compassion, Link, Mettle, and Mind-Trick.
In addition, at 1st level you receive four (4) bonus skill points, plus one (1) bonus skill point each level thereafter. These skill points must be used to purchase ranks in the following skills: Craft (Armor), Craft (Lightsaber), Knowledge (Astronomy), Knowledge (Forensics), Knowledge (History), Knowledge (Jedi Lore), Knowledge (Medicine), Knowledge (Politics), Knowledge (World Lore). No more than one of these bonus points can be spent on any one skill per level (thus at 1st level you must choose four separate skills).
Your ranks in Knowledge (Jedi Lore) also increase by one (1) upon taking this feat. This does not conflict with the bonus skill point limitations of Academy Training. You must meet the requirements for any bonus feat you choose. Skill rank caps still apply to ranks achieved through bonus points.
This way I KNOW I can call for a K (Jedi Lore) check at some point and won't have everybody stare at me blankly. "But I spent all of my ranks on Move Object and Force Strike!" It also helps set the tone of the game, and I've watched my player's PC concepts move from "Dude I'll totally dual weild lightsabers and it'll be sweet and with all of these force feats my defense will be ungodly!" to something resembling a little more than a handful of numbers equating to "I kill it."
--fje