Experiences with "Forge of Fury"?

I'm getting ready to run this adventure. What have your experiences been like? It's geared for a 3rd-lvl party but our group of three is 5th. Is the adventure tougher/easier than its stated difficulty? What about the dragon; it's CR 4 but that's 3.0 not 3.5.

Any general advice or experiences would be appreciated to make the most out of the adventure.

Also, I'm looking for a replacement for the orcs (no orcs in this campaign). Suggestions?

Any help would be appreciated. Thanks!
 

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I have run this adventure, it's not bad. They are gonna have REAL trouble if they fight that Roper. We lost a couple of PCs to that one. Otherwise it went well for me.
 

I've heard some very scary stories about bad rolls on the rope bridge; fighting the roper is bad; and they you during the final battle.

This is all from a friend; me, I took several levels and made an EL 9 dungeon with Orogs (Faerun's deep orcs) and baby cthulhu on steroids (Black Dragon with Half-Illithid template). It went really well.
 

Dagda Mor said:
I've heard some very scary stories about bad rolls on the rope bridge; fighting the roper is bad; and they you during the final battle.

This is all from a friend; me, I took several levels and made an EL 9 dungeon with Orogs (Faerun's deep orcs) and baby cthulhu on steroids (Black Dragon with Half-Illithid template). It went really well.
What book is that template from?
 


We played thru it as a 5 characters groups, level between 3-4.

Be warned that it is a 3.0 module.

The roper is CR10 in the module but it's CR12 in the 3.5 MM.

Oh, and that roper as a Ring of Wizardry 1 as a treasure. Thanks to that, the sorceress can now cast more than 13 level 1 spells per day.

Some of the traps are very deadly for a level 3 party. The grappling carpet come to mind...

Took us a few sessions to complete.
 

I ran it. It was the second adventure in my first 3E campaign. Lots of falling. Falling at the rope bridge. Falling on the wet rocks. One character even insisted on climbing the natural chimney and fell like 60'! And then there was the roper...

By the time they got to the end, the party was so terrfied of dying that they made the Paladin walk ahead of them as they explored the underground lake. So when the dragon made its surprise attack, naturally it used its breath weapon on the largest group. So down went the Cleric and another PC.

As I see it, there are two ways to run this: killer, in which case plan on PC deaths. Or safe, in which case be prepared to make adjustments beforehand or fudge some rolls.

Edited: Blacked out spoilers.
 
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Oh, and that roper as a Ring of Wizardry 1 as a treasure. Thanks to that, the sorceress can now cast more than 13 level 1 spells per day.

Since there is supposed to be no way to defeat the Roper, the Ring is a treasure which you are never supposed to get. :-/ The whole Roper thing needs to be re-thought; I'd suggest a Golem filling the same function.
 


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