Experiences with Rakshasas

shilsen said:
Man, I hated that rule. I'm okay with it if your PC's name is Rama and the blessed bolt is on a longbow and happens to be called the Brahmastra, but other than that - hell, no!

This is the "November monster" problem, as written about in Dragon a while back. One of the few remaining in the system really.
 

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shilsen said:
Man, I hated that rule.

Seconded.

Instant-Off switches like that take an otherwise fearsome monster and make it a joke.

Part of the same problem I have with the normal version of Turn Undead, actually. If you have a cleric who is an even half-way decent turner, the old tried and true zombie horde just isn't scarey anymore.
 

In the game I'm currently running, the Rakshasa have are secretly working to play the nations against each other and collapse their governments in order to facilitate their coming full-scale invasion and enslavement of the lesser races.
 

I once used a cadre of rakshasa monks lead by a rakshasa sorcerer as the big villains hiding out in a series of ruins in a swamp. It certainly wasn't what my players were expecting, and until they figured out what was going on, they really got their stuff handed to them on a platter. A very memorable adventure, that one.
 


Crust said:
For the same reason that we have left-handed scissors.
I write with my left hand, but use scissors with my right -- by the time my parents thought to buy me left-handed scissors, I'd learned how to use the other kind. ;)

Returning to topic, the reversed hands are a special effect -- a way to unsettle PC's, and maybe a way for PC's to identify rakshashas in other forms, if the DM wants to give them the chance -- but nothing more. Okay, they find it natural to open a door, etc., with the other hand than a human would use, but it really doesn't matter, because they can still open the door, etc.
 

The way I ran it was that the rakshasa was a master of illusion who disdained evocation spells and had the party fooled about what it was they were facing. Now, I had to admit that the players had discounted a rakshasa as a possibility due to their thinking it would have been too tough a creature for the party. I wasn't running it as using huge killing spells, I chose what would allow it to survive if it was smart.

They knew there was something that was able to murder people by ripping the bodies apart, and not be noticable. they figured it must have some great surprising ability. They thought a werewolf was most likely. The rak was having an affair with the female rogue in the group; but used the mind reading to know what it was that would appeal and excite the woman best. IF there was something odd that come to mind, he was able to generate a small illusion, like making a piece of mink fur show up on the bed to expalin the 'furry feeling' while he stroked her naked body. The rakshasa was very arrogant in his estimation of his ability to survive on his wits and magic.

They did go through a bit of detective work, then a cool fight with running commentary from the 'wolf'; which they admitted later should have clued them in that the wolf form shouldn't have been speaking. As it was the rak died due to injuries from the magic sword; then later the rogue found out she was pregnant. Her research after they had defeated it clued her in that rakshasas would inhabit an unborn child to recover from death and she realized that she was likely carrying the rakshasa!

Interestingly enough, the player's decision was that the rogue would leave town, with some of the rak's items that she took as her share and hooked up with a rich merchant for a voyage to a different country. When she got there she let the merchant know he was a father.... That campaign ended there but it was fine setup for a future encounter somewhere along the line.
 

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