OneDnD Expert Classes - Feats Discussion

Er, no it doesn't? Lightly armored doesn't come with a +1 to a stat.

I swear, I looked it up and double checked it, when I first opened the packet, it said increase str or dex by 1. I did not download it sadly, so I have no proof. Not for you and not for me :/.

Edit: I know what happened: I looked a bit too low and read the line of mage slayer. It increases dex or str, so my brain mixed it up... sorry I was late.

But nontheless, taking lightly armored recreates mkst of the mountain dwarf. I'd say it is an overall better package. Instead of +1 con, you get +1hp per level and tremorsense and shield proficiency. You only lose expertise in such narrow circumstance, that it never comes up.

Since Xanathar's allow advantage if you have tool and skill though, mason's tools became what I would have expected from old stonecunning: advantage on finding traps in stone walls.
 
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This would be my solution.

If you take a 4th level feat at first level instead of a 1st level feat, you don't get the stat increase from the feat. Done.

Edited for clarification
 
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Haplo781

Legend
This would be my solution.

If you take a feat at first level, you don't get the stat increase. Done.
Except the level 1 ASI is a total of +3, whereas feats (above level 1) are balanced around a +2. And level 1 feats are worth roughly a +1.

So this would replace your level 1 ASI and level 1 feat (value of +4) with a single 4+ feat (value of +2).

That's a terrible bargain.
 

Except the level 1 ASI is a total of +3, whereas feats (above level 1) are balanced around a +2. And level 1 feats are worth roughly a +1.

So this would replace your level 1 ASI and level 1 feat (value of +4) with a single 4+ feat (value of +2).

That's a terrible bargain.

What no.
You don't get the stat increase from the level 4 feat.

Edit: if you are worried about the wrong stat being boosted, you can say in the background:

At level 1 you can chose:
+2/+1 or +1/+1/+1 and a level 1 feat

Or +1/+1 and a level 4 feat (excludong ability score increase)
 


Overall, I like the way feats are headed. A few thoughts:

Some of these should probably scale better. For example, rather than granting 2d4 temporary hit points, Inspiring Leader could grant THP equal to d4 x Proficiency Bonus.

Protection should scale with your proficiency bonus. I would also let players move up to half their speed so the effect can trigger more often.

Duelist should scale with your proficiency bonus. Basically, it's bonus damage equal to your proficiency bonus.

I would combine Defense and Defensive Duelist. Or just replace the former with latter.

Maybe flip Great Weapon Fighting, so that a rolling a 1 or 2 allows you to roll the weapon die again and ADD it to the 1 or 2. And it's repeatable. This is sort of an inverted version of exploding dice that rewards bad rolls.

I think Sharpshooter and Spell Sniper should reduce cover effects by one step rather than ignore them completely.
 
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Micah Sweet

Legend
I personally have always hated that concept.

Dropping resistances to immunities, I am good with that. But immunities are rare and special, and in many monster cases are an innate part of the creature's physiology.

The idea that a fire element can walk through lava just fine but your little 1d8 fireblast is "so hot that it burns the hottest fire"....sorry, no that's just bump kiss to me.

I do agree with that the 1->2s is an annoying mechanic, but the stuff above is not how I would fix it. I would do a simple +1 damage for every 2 dice rolled, minimum 1, or something like that.
It does seem pretty silly in most cases. Perhaps it's a side effect of 5e's lack of granularity increasing into 6e.
 

Bill Zebub

“It’s probably Matt Mercer’s fault.”
This would be my solution.

If you take a feat at first level, you don't get the stat increase. Done.

My favorite thing about the new feat design is that you don’t have to choose between optimal (ASI) and fun (feat). Force that choice anyway? No thanks.
 

Amrûnril

Adventurer
My favorite thing about the new feat design is that you don’t have to choose between optimal (ASI) and fun (feat). Force that choice anyway? No thanks.

The idea (as I understand it) is that at level 1 you can choose a level 1 feat (which doesn't include an ASI) or a level 4 feat (with the ASI removed). Similarly, at level 4, you could choose a level 4 feat (with a built in ASI) or a level 1 feat (with an ASI added). In either case, there's no new feat vs. ASI choice, just a broader range of feats to choose from.

I think it would be more elegant to simply combine the two lists and make the ASI part of the general rules rather than the individual feats, but this is a good workaround if the devs choose not to do that.
 

My favorite thing about the new feat design is that you don’t have to choose between optimal (ASI) and fun (feat). Force that choice anyway? No thanks.

Ok. I clarify.

If you take a 4th level feat instead of 1st level feat at level 1, you don't get the +1 to an ability score.

I can see how my first post was misleading. I did not type it out correctly...
 

DEFCON 1

Legend
Supporter
One thing I noticed that makes another feat not good is Actor.

Actor gives you two functionalities (beyond the stat bump that all feats give):

  • Advantage on Charisma (Performance) checks when disguised as someone else
  • Voice and sound mimicry

Here's the issue though... by the new rules of Tool Proficiency, anyone who is proficient in both Disguise Kit and Performance would be gaining Advantage on their checks to impersonate someone already. Which means that this feat is breaking that rule that Jeremy was talking in the first packet's release about wanting feats that make someone who already does something... make them even better at it (as opposed to the feat being superfluous). In this particular case though... half the Actor feat is superfluous for a character who already was designed to be an actor.

I think this feat needs a different or additional ability beyond the Advantage on Performance checks, because that ability just duplicates what an "actor" PC would already have taken from their Tool and Skill choice.
 

Haplo781

Legend
One thing I noticed that makes another feat not good is Actor.

Actor gives you two functionalities (beyond the stat bump that all feats give):

  • Advantage on Charisma (Performance) checks when disguised as someone else
  • Voice and sound mimicry

Here's the issue though... by the new rules of Tool Proficiency, anyone who is proficient in both Disguise Kit and Performance would be gaining Advantage on their checks to impersonate someone already. Which means that this feat is breaking that rule that Jeremy was talking in the first packet's release about wanting feats that make someone who already does something... make them even better at it (as opposed to the feat being superfluous). In this particular case though... half the Actor feat is superfluous for a character who already was designed to be an actor.

I think this feat needs a different or additional ability beyond the Advantage on Performance checks, because that ability just duplicates what an "actor" PC would already have taken from their Tool and Skill choice.
It's also terrible even if you aren't already getting advantage. Too narrow.

Rename it to Performer,. Have it grant proficiency in disguise kits or an instrument and expertise in performance. It would be... Less bad, but still kind of a trap, because Performance is a bad skill that should be folded into Deception.
 







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