OneDnD Expert Classes - Feats Discussion

Bill Zebub

“It’s probably Matt Mercer’s fault.”
Yeah I don't like that change. The old version was quite underrated but actually felt great if you took it and was quite powerful a. which I find good if you take something that helps other instead of yourself.
The thing I didn’t like about the old version is that it got wasted most of the time. You would use it, then the monster would either still hit, or would have missed anyway. So you not only waste the ability but your reaction.

This new version is ‘weaker’ but never wasted.

Overall I like it, but I wish it were either PB instead of fixed +2, or lasted until end of current turn.
 

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I honestly don't know how to feel about Fighting Styles being feats.
It shouldn't really change anything. You could previously pick up a fighting style with a feat, now they are just placed into feats individually. Because Rangers still get one fighting style for free, you'd imagine actual Warriors will get at least one, too.

It's just a change in presentation.
 


Amrûnril

Adventurer
It shouldn't really change anything. You could previously pick up a fighting style with a feat, now they are just placed into feats individually. Because Rangers still get one fighting style for free, you'd imagine actual Warriors will get at least one, too.

It's just a change in presentation.

It is slightly more restrictive, in that the UA format only alllows Warrior classes (and Rangers) to take the feat, whereas the Tasha's fighting style feat only requires a martial weapon proficiency. Personally, I'd dump this requirement- I don't see any reason not to allow War Clerics, Battle Smiths etc. to invest a feat into gaining a fighting style.

It's also slightly more flexible, in any class with access to fighting styles can select any style, rather than being constrained to a pre-specified list. This could be helpful if a player wants to go slightly outside the box and build a strength-focused ranger, for instance.
 



Horwath

Hero
Elemental adept.

drop the damage on 1 being 2, and add:
you treat immunity on chosen element as resistance.

New feat:
elemental master: requires elemental adept
+1 ASI
for your element chosen by elemental adept feat, you gain +1 damage for every damage die of the spell.
I.E. 3rd level fireball gains +8 damage on its 8d6 damage roll.
 


Lojaan

Adventurer
WOOOOOOOHOOOOOOOO no more PAM+spear+shield cheese! Or even more ridiculous - PAM+quarterstaff+shield cheese!

Sweet sweet validation.

Now I just need an official post from WoTC saying that anyone who thought that you could use the extra attack from PAM with a weapon you are wielding in one hand (because of the errata that let you use it with a spear, or a quarterstaff which is stupidly also listed as 'versatile'), and get to use a shield in the other, are poo poo heads and aught to be ashamed of themselves.

I am aware that this is unlikely.
 

BlackSeed_Vash

Explorer
Fighting Styles as feats mean whenever a class/subclass grants them, they don't have to waste extra space printing the list and what they do for each individual one. Also, when a new Fighting Style is created it's just available (assuming DM allows book).
 

Stalker0

Legend
Elemental adept.
you treat immunity on chosen element as resistance.
I personally have always hated that concept.

Dropping resistances to immunities, I am good with that. But immunities are rare and special, and in many monster cases are an innate part of the creature's physiology.

The idea that a fire element can walk through lava just fine but your little 1d8 fireblast is "so hot that it burns the hottest fire"....sorry, no that's just bump kiss to me.

I do agree with that the 1->2s is an annoying mechanic, but the stuff above is not how I would fix it. I would do a simple +1 damage for every 2 dice rolled, minimum 1, or something like that.
 

I personally have always hated that concept.

Dropping resistances to immunities, I am good with that. But immunities are rare and special, and in many monster cases are an innate part of the creature's physiology.

The idea that a fire element can walk through lava just fine but your little 1d8 fireblast is "so hot that it burns the hottest fire"....sorry, no that's just bump kiss to me.

I do agree with that the 1->2s is an annoying mechanic, but the stuff above is not how I would fix it. I would do a simple +1 damage for every 2 dice rolled, minimum 1, or something like that.
There’s a few special cases where I can imagine a solution (ie holy fire ignores fiends’ fire immunity) but nothing I would grant as a feat (holy fire comes from an item or epic boon)
 

Corinnguard

Adventurer
I honestly don't know how to feel about Fighting Styles being feats.
I am actually happy that the Fighting Styles are going to be 1st-level feats for those in the Warrior Group (in addition to the Ranger and the Paladin classes). The Fighting styles represent a style of training that the melee types have either practiced on their own, or were taught to them by a more experienced fighter, monk, etc. When I first started playing 5e last year, I was kind of bothered that just about everyone could wield two weapons. I was more use to how TWF was handled in 3e, as the starter feat for a variety of two-weapon combat feats (Improved TWF, Greater TWF, Two-Weapon Rend, etc.)

I wonder if there will be subclasses that specialize in a particular Fighting Style in One D&D.
 

Bill Zebub

“It’s probably Matt Mercer’s fault.”
I am actually happy that the Fighting Styles are going to be 1st-level feats for those in the Warrior Group (in addition to the Ranger and the Paladin classes).

I wonder if one implication of this is that the Warrior group classes get another goodie. That is, if everybody now gets a first level feat…something new…but some classes have to spend that feat to get something they already had, are they getting something new to compensate?

(In before “no, they are only taking things away because WotC hates martials and is only catering to kids who play video games and can’t handle complexity which is how they make the most money while worshipping Satan and putting pineapple on pizza.” So if that’s what you were going to say no need to bother; I gotcha covered.)
 


UngainlyTitan

Legend
Supporter
So we see 4th level feats - and some 20th level feats. The question is whether there are 8th or 12th level feats or just 1st, 4th, and 20th level feats. Some takeaways
There are 8th level feats in the Giant UA, but they do give stat boosts and I now think that level 8 feats should give at least a +1 ASI.
 
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