not my point
not my point
I don´t feel like its a bonus, but a requirement. The 3.5 choice to add +1 to one stat was a real choice. Now you have 2 +1 bonus, but still only one is a real choice. The other one will go to your main attack stat.
As should be obvious, I think 55% (at all levels) is a minimum. I also think that with help from multiple party members and optimal positioning, it should never be over ~80% (at all levels). As a game designer, you have a very narrow path to walk...and you should be *very* cognizant of that as you add things to the system.
Yep!So you should be able to hit on an 11 most of the time and hit on a 5 at best during optimum conditions,
Ooooooo....you almost had it. Oh well.and the game should not change at all as you add levels?
Otherwise, the game isn't about meeting challenges and acrueing power to be used wisely, and instead about "running on a treadmill" and changing the scenery every 5 levels.
So you have the same amount of choice that you used to have, or maybe the difference between 1/5th of a choice and 1/6th of a choice?
While I agree that only hitting every 4 rounds on every fight is not fun, I think assuming that the game is only fun when you hit on a roll of 9 on a d20 is taking it too far...
I think you hitting an average, equal level opponent on an 11 is ok
I think hitting a level+4, very dangerous opponent in a 15 is good enough... it is supposed to be a tough fight, no?
and finally you are argumenting with relative damage15 might be good enough, but I've seen n+4 where the PC had to roll a 17 at low Epic. That is hitting once every 5 rounds (let alone once per 4).
15 or higher is 1 in 3 (literally, 3 in 10)
16 or higher is 1 in 4
17 or higher is 1 in 5
A very small change in the chance to hit changes the wait between success drastically.