here I agree: The two +1 bonuses every few levels are no increase in skill. it decides which defense you allow to fall behind.![]()
The Immortal: Highest AC (without total defense or similar) - Wizards Community
here I agree: The two +1 bonuses every few levels are no increase in skill. it decides which defense you allow to fall behind.![]()
Because I don't think pcs SHOULD hit 55% of the time at paragon and epic tiers (out of the box).
However, PC death in 4th edition from what I've seen in our current campaign and the 8th level Dungeon Delve we did a few weeks ago (so admittedly limited to Heroic Tier) is NOT even likely in very Hard combats with poor party tactics and skewed die rolling like we had last night!
Isn't it considered good game design that the game gets progressively harder the longer you play?
You master the character/object/whatever but the tracks get narrower, the monster gets tougher, conditions don't work as well, it takes longer to kill off bosses etc?
Okey-dokey.Because I don't think pcs SHOULD hit 55% of the time at paragon and epic tiers (out of the box).
Exactly, kilpatds. We really were right there at the edge of TPK-land. We were just able to pull it back from the brink with a little luck and all of our resources.I think you were closer to a TPK than you think you were. That the difference between 2 PCs at death's door and a TPK is a very small one.
I agree: This is a (good) separate topic. Fork it.Thanks for the comment, kilpatds. But I want to ask you & anyone else like Nail who agrees with you:
Should there be a middle option at the end of a tough battle between "Short Rest and we're probably good to go if nothing really mean is around the next corner" and TPK?
In tough battles with bad luck or tactics (or especially both!) on the PCs part I think one PC death is an acceptable part of the game.
Maybe we should fork this out if there's a lot of opinions here?
Thanks for the comment, kilpatds. But I want to ask you & anyone else like Nail who agrees with you:
Should there be a middle option at the end of a tough battle between "Short Rest and we're probably good to go if nothing really mean is around the next corner" and TPK?
In tough battles with bad luck or tactics (or especially both!) on the PCs part I think one PC death is an acceptable part of the game.
Maybe we should fork this out if there's a lot of opinions here?