But what fluff? The core setting was Greyhawk. But there were tons of people that played FR or Eberron instead. The fluff there is different, sometimes even considerably.Well, over years of rule-changes that incorporate all sorts of additions, deletions, and reimaginings (particularly with 4e's combat powers and classes) what provides the island of stability for the game? What provides the continuity?
In the shift from 2e to 3e, as substantial as the rule changes were, it was the fluff. And I think that became such an important element of people's comments because the changes in the mechanics were so far and wide.
People have given a lot of philosophical reasoning and generalizations, as well as some specific examples. I don't believe that anyone has specifically come up with a list (I've read the whole thread, but, now I'm going from memory) of what is and is not. I think the general consensus is that it is a concept that cannot be totally pinned down.
But what fluff? The core setting was Greyhawk. But there were tons of people that played FR or Eberron instead. The fluff there is different, sometimes even considerably.
The fluff is also very different from older settings, say Dark Sun or Dragonlance.
It proves the opposite of his point, actually. We can follow him just fine. He's simply wrong. The fact that someone can be wrong has absolutely nothing to do with language not working. On the contrary: if language did not work, nobody could be wrong.That just proves his point. Despite him trying to say that language is useless - using language - you still can't follow it.
It proves the opposite of his point, actually. We can follow him just fine. He's simply wrong. The fact that someone can be wrong has absolutely nothing to do with language not working. On the contrary: if language did not work, nobody could be wrong.
He successfully asserted that language is useless. He did not "try." We know he was successful because we understand that he is asserting that language is useless. Ergo, language is not useless. If it were, we would not understand his assertion that it is.
And since we both interpret the same language the same way, it doesn't matter that our conclusions about the philosophical implications of that language differ.See, another example. We both interpret the same language, and come to opposite conclusions. We should really stop that now!
Are you playing my straight man now?
Even a broken clock is right twice a day.And since we both interpret the same language the same way, it doesn't matter that our conclusions about the philosophical implications of that language differ.
I'll be Gus if you'll be Shawn. Wait, do they have Psych in Deutschland?
Even a broken clock is right twice a day.![]()
The fact that someone can be wrong has absolutely nothing to do with language not working. On the contrary: if language did not work, nobody could be wrong.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.