If language were useless you wouldn't be able to tell us that language is useless, because, you know, language would be useless.Conclusion? Language is useless. It tells you nothing about what is being referred to.
If language were useless you wouldn't be able to tell us that language is useless, because, you know, language would be useless.Conclusion? Language is useless. It tells you nothing about what is being referred to.
If language were useless you wouldn't be able to tell us that language is useless, because, you know, language would be useless.
It's usually naive to assume that your argument is so perfect that anyone who completely understood it would automatically agree with it.That just proves his point. Despite him trying to say that language is useless - using language - you still can't follow it.
It's usually naive to assume that your argument is so perfect that anyone who completely understood it would automatically agree with it.
This is something that really surprised me in reaction to D&D 4.
It almost seemed as many people saw the fluff described in the PHB as a "required" part of their D&D world.
No, I am of course entirely serious.But I believe that the original was made more as a point of advised (rather than fallacious) caricature, which Mustrum continued as a bit of fun.
So now it's the Internet's fault? Nah, it's definitely the language! Just doesn't work.Of course this is the internet and the shocking inability of text to convey sarcasm is a well known impediment to the sort of perfect understanding that enable the sorts of arguments that are under discussion.
That's because it's presented that way, and probably even designed with the intention of trying to make you think that way, despite the protestations of the 4E apologists about mistaken impressions.It almost seemed as many people saw the fluff described in the PHB as a "required" part of their D&D world.
This is something that really surprised me in reaction to D&D 4.
It almost seemed as many people saw the fluff described in the PHB as a "required" part of their D&D world.
I never ran my games that way. I always made up my own setting. 4E is the first time I am willing to use the "implied setting", mostly because it is in many parts only vaguely defined, and serves more as a springboard for new ideas, prompting me to flesh out vague details, then anything else.
I didn't care much for the 3.x Core Gods, which alone was a reason why I never used Greyhawk in my own campaigns. I much more preferred the Dimaond Throne setting in that regard. I think both Monte Cook and the D&D 4 developers did a good job with fleshing out a setting that inspires without feeling to restricting (though the PoL setting is the least restricting, thanks to its very nature.)
As an aside:
Have any of the experts in other game systems actually gone through and tried to determine what is and is not DnD? And why?
Or is it a little naive to take the OP at face value, what with all of the lampshade hanging?