Re: Accumulation
Thats solid thinking. I am going to have to look up Ioun stones and the effects they might have for my game. You see I use a cumulative magic effect and during the "fourth era" play period there is a lot of magic. Basically nearly a milleniums worth of permenant items have accumulated and well, things are different.
twjensen said:Simple. Every year a few more get made. People die, but the stones live on. Eventually, it starts to really impact things. Think about the cost of a modern car. No one could afford one 100 years ago, but they made so much economic sense that eventually nearly everyone has one. If these things can block out the possibility of famine entirely, magi will start working on getting that price down. There are a couple of possibles:
1) No one knows how to make them anymore. So the number that there are, that's the total and the price is whatever the market will bear. Like the price of collectables or old art.
2) They don't last forever. At 5000 GP, if the things only last 100 years, well, there will be a limited number of them. I actually price that item at 300 GP and it lasts 1 year.
Thats solid thinking. I am going to have to look up Ioun stones and the effects they might have for my game. You see I use a cumulative magic effect and during the "fourth era" play period there is a lot of magic. Basically nearly a milleniums worth of permenant items have accumulated and well, things are different.
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