DragonLancer
Hero
We always do max HP at 1st but there after you can either take 50% or roll. From both groups I run for, pretty much they prefer rolling.
I saw an interview with Dave Grohl once who was complaining about modern music. All I could think of was "Congratulations, Dave, you're old".The only bizarre bit is that people don’t seem to be self aware enough to see the obvious—that they, like every other human being in existence, have become their parents and are just saying the same things their parents said, ad indinitum. There’s no mystery here.
Sure. But old editions had - save or die, save or suck, energy drains, level drains. 5e doesn't really have save or die, has some save or suck, level and energy drain is removed. Insta kill, by RAW, is almost non existent in 5e.
The Con bonus isn't per level, it's per hit die. 1e rangers got two hit dice at first level, so they get that bonus to hit points for Con twice. That's how they get to 24 hp at first level for having an 18 Con.24? 2d8 +4 for Con gets 20...unless I am missing something?
Overall I agree with your points, but this one ^^^ I don't- the power of player characters in a system is (IMO) determined by how the PCs stack up vs. the monsters. For example, how scary an ogre will be to a low level party, or how a mid-level party will fare against a couple of giants. Of course the DM can modify or make up monsters, but the system provides its own metric by way of the monsters it gives to challenge the PCs with.It's all relative to what the DM throws at them. I can generate a lethal encounter (and did last game session, killed 2/4 5th level characters), so no character is ever too powerful too quickly. By comparison, in AD&D, by 5th level wizards could fly, priests could make the dead talk, and odds folks were already toting around magical weapons and armor. D&D 5E merely toned down the "Christmas tree" effect of prior editions (where characters were pretty much required to have loads of particular magic items or they'd fail) and imbued that presumed power into the character class, giving more options to act than ever before. Compare AD&D fighter options with D&D fighter options in combat.