Branduil
Hero
I think "INT to AC and Reflex" makes more sense than STR to Fortitude vs. things like poisons. Explain that one to me.
Chuck Norris is so strong, his blood vessels have tiny fists in them that choke poison molecules to death.
I think "INT to AC and Reflex" makes more sense than STR to Fortitude vs. things like poisons. Explain that one to me.
Secondly, intelligence and grades in school are not as strongly related as many people think. Intelligent people can recall relevant information swiftly and accurately, and can draw connections and reach correct conclusions quickly. These are both useful qualities to have in a fight, but the speed involved is only sometimes helpful for school grades.
I'd say that most examples aren't really examples of intelligence as much as they are either quick thinking or observational and analytical skills. I guess you could say that's a part of "Intelligence" as it relates to the game, but it's not a part of what intelligence is in real life.
The more difficult question to answer is: Why is the guy with 20 Int and 8 Dex better at dodging stuff than the guy with 18 Int and 18 Dex.
or later on:
Why is the guy with 30 Int and 8 Dex better at dodging stuff than the guy with 28 Int and 28 Dex.
I'd say it's because dodging(or other avoidance techniques) and attacking take the same amount of time. No matter how quick you are, you only get to try to dodge each attack once, and if you dodge the wrong way, you can't turn around mid-dodge(barring special abilities, of course).The more difficult question to answer is: Why is the guy with 20 Int and 8 Dex better at dodging stuff than the guy with 18 Int and 18 Dex.
or later on:
Why is the guy with 30 Int and 8 Dex better at dodging stuff than the guy with 28 Int and 28 Dex.
You keep using that word, but I do not think it means what you think it means.
(someone with a 25 IQ has a quarter of the IQ of the average person)
This assumes dodging is the only action that affects your AC. How about anticipation? Intelligent movement? Positioning? Feints? Lures? Using terrain to your advantage? Voluntarily waiting that your opponent commits to swinging or throwing or casting before moving to avoid? Creating an opening that you know your opponent will aim for, but closing it instantly? And so on.
Sky