Two things: I just downloaded and skimmed through the long and free Nyambe Player's Lorebook. It's very interesting, but I can't shake the feeling I'm missing something. 1) Explain the salient points of Nyambe for me.
Here's what I'm looking for:
*Pulpy action with larger-than-life heroes, steaming jungles, and lost gods; ideally high adventure, low magic.
*different/unique take on magic. I'm looking for less "flashy" spells like Fireball and Magic Missile and more enchantments, charms, and illusions. I already thought I'd use the Psionics angle of the Sei (sorcerer variant) class.
*Magic items based on unique animal hides, claws, and teeth
2)
I want to borrow some of the Nyambe African's Adventure: Player's Lorebook races and classes. To use them in a OGL compliant webpage for instance, I need to change the name, even if it's referenced in the OGL box?
Here's what I'm looking for:
*Pulpy action with larger-than-life heroes, steaming jungles, and lost gods; ideally high adventure, low magic.
*different/unique take on magic. I'm looking for less "flashy" spells like Fireball and Magic Missile and more enchantments, charms, and illusions. I already thought I'd use the Psionics angle of the Sei (sorcerer variant) class.
*Magic items based on unique animal hides, claws, and teeth
2)
I want to borrow some of the Nyambe African's Adventure: Player's Lorebook races and classes. To use them in a OGL compliant webpage for instance, I need to change the name, even if it's referenced in the OGL box?
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