Explain the availability of DND Minitatures to me

The Mirrorball Man said:
I don't get it. If WotC had simply released these pre-painted miniatures in normal, non-randomized sets, I would have bought them. Instead, they came up with this frankly absurd wallet-draining scheme based on Magic: the Gathering, forcing me to buy tons of miniatures I have no use for, in order to get the miniatures I want.
You answered your own question.
 

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Thanks for all the helpful responses everyone!

I think I may stick with this, at least for a little while or until I realize this is becoming a burden on my already meager amount of funds.

I think the thing that sold me on the minis are the "combat cards" they came with. The combat cards stat out all the info you need to run that mini for a regular DND encounter, similiar to the stat block found in modules, but in an easier to read format in my opinion. (Not that the stat block are hard to read anyway, heh.)

Granted, I know it will be very rare that the stats for the minis will ever be the same as what you need for a specific encounter, but they've actually sparked my imagination as to how I could use that particular mini for an encounter.

For example, the last set I got included a 1st Level Goblin Rogue. I thought, oh that's "cute", then I noticed it was Neutral alignment. I then thought, hmm, interesting. Then I noticed that it was all stat-ed out on the combat card. Then I thought, "Hey! A new NPC! The treasure-hunting Goblin explorer!"
 

I think the thing that sold me on the minis are the "combat cards" they came with. The combat cards stat out all the info you need to run that mini for a regular DND encounter, similiar to the stat block found in modules, but in an easier to read format in my opinion. (Not that the stat block are hard to read anyway, heh.)

That's one of the great things about the miniatures. In fact, they drive adventure creation.

If I have an Umber Hulk and two Troll figures, it inspires me to create an adventure that features those creatures.

The traditional method of miniature-buying is "I buy an adventure, then I buy the miniatures featured in this adventure." With D&D miniatures, it's "I buy some miniatures, then create my own adventure featuring those miniatures."

It's also worth trying out the skirmish game - it's a lot of fun.

Cheers!
 

What exactly is the difference between the entry pack and the booster pack? (We don't see to many, well, none, here in Moscow). Does the entry pack contain the rules for the minis game?
 

johnsemlak said:
What exactly is the difference between the entry pack and the booster pack? (We don't see to many, well, none, here in Moscow). Does the entry pack contain the rules for the minis game?

The entry pack has more minis (as many as two boosters), but only one rare mini where each booster has a rare. The entry pack has a rulebook, battlemat, modular terrain cards to place on the map, a d20, and counters for record keeping. The boosters cost less, have only minis and have half as many minis as the entry pack. Both come with stat cards for the minis, with stats for both D&D and the minis game. Booster packs are also available in the "Dragoneye" and "Archfiend" lines, which means a different mix of minis than the "Harbinger" line from which the starter pack minis are drawn.
 

johnsemlak said:
What exactly is the difference between the entry pack and the booster pack? (We don't see to many, well, none, here in Moscow). Does the entry pack contain the rules for the minis game?

The Entry Pack contains a small pamphlet that details rules for the "Skirmish Game". I guess you could call it a stand-alone game that uses a "variant" system of the regular DND combat rules. I say variant, because the rules add a few extra rules while getting rid off others. If you know the regular DND combat rules, this is a very quick read.

I think once you have this pamphplet, that's all you really need if you want to paly the DND Minatures Game. I think you can get by just fine without buying the Miniatures Handbook.

I thikn the Miniatures Handbook contains more detailed rules on running miniature games and more options, feats, classes, etc.
 

Expansion Pack: 1 rare, 3 uncommon, 4 common miniatures + stat cards.
Entry Pack: 1 rare, 5 uncommon, 10 common miniatures + stat cards; d20, forty-page Basic rulebook, checklist, battlegrid (34" x 22"), tokens.

Miniatures Handbook
New D&D classes, prestige classes, spells, magic-items, monsters.
Guidelines for converting D&D stats to Miniature stats
Expanded Skirmish rules - more scenarios, and skirmish campaign rules (including magic items)
Mass combat rules
Random Dungeon rules

Cheers!
 

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