Explaining 3.5 to a 2nd Edition Veteran

I really think its a better game (then 2ed) across the board...though it does have more moving pieces and detail to keep track of...and I said the kind of adjudication...it tends to be of a more free form nature for a wider variety of things...but that wasn't a put down, the DM and players just have to be good with it.
 

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Akrasia said:
But what I find most amusing is the way in which pre-3e critics disparage the need for 'DM adjudication' in earlier versions of D&D -- as though there exists some 'DM-independent' 'fact-of-the-matter' in 3e that successfully 'reigns in' the DM. What a load of rubbish.

This strikes me as complete, arrogant, annoying crap.

FULL STOP.
 


TerraDave said:
I really think its a better game (then 2ed) across the board...though it does have more moving pieces and detail to keep track of...and I said the kind of adjudication...it tends to be of a more free form nature for a wider variety of things...but that wasn't a put down, the DM and players just have to be good with it.

Going by what I've read above:

I like the fact that I don't have to worry about racial restrictions..... I can play that half-dragon paladin I have in 3.5 ed. :)

Nor limiting clerics to simple weapons, now they can (even if they have to burn a feat to do so) use their deity's favored weapon when that weapon isn't a mace or morningstar.

Multiclassing is easier to follow.

Basically 3ed is made easier to follow for newer players like me who'd never played D&D before. Even with all the options out there, it's easier to follow.
 


diaglo said:
Oooo let me play this game.

To Clarify:

OD&D(1974) is the only true game. All the other editions are just poor imitations of the real thing. :D


FULL STOP.


Diaglo: the broken record of D&D..... Only those who still play OD&D know what those are..... :p :lol:
 




Several of the opinions here seem to be very subjective, and getting a bit heated. I would argue that judgements on whether something is better or not are very often subjective. Much of this depends on individual tastes. I would argue that no rules system will ever please all gamers because of different preferencs. That, and I would argue no rules system will ever be perfect because game designers are just as imperfect as the rest of humanity.

Terra Dave, you make an interesting point about finding out what sort of 2nd Edition experiences that the new players in Spider's group experienced. I found 3.0 to be fairly easy to transition to in my old group, which initially was skeptical about 3rd Edition. Indeed, the DM even said I was right to suggest that 3.0 was a better game. (Ironically, I left that group about a year and a half back. I don't think they converted over to 3.5 before that group finally dissolved.)

Perhaps one thing to point out is that many of the same concepts exist but the mechanics may be different. So, what might have taken a kit and weapon specialization in 2nd Edition might be better done with a few feats or even a prestige class. Also, I would argue that a lot of the "fluff" of 2nd Edition products can be imported into a 3.5 game.

Also, I have found there always will be a need for some DM adjudication as players often do the unexpected. So, I think the best way to think of any rules set is that it is a guide to a DM and players. However, it is up to a DM and players to give life to a world. To me, that is the magic of gaming: a group of players and a GM who can make the fantastic seem real and enjoyable.
 

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