Explaining AD&D1 to new D&D3 players

I think the one of most suprising thing to new players would be the fact that in 1e an ancient red dragon (the oldest age category) would have 11 HD, 88 hit points, a breath weapon that did a whopping 8d6 damage, and a 40% chance of possessing 2 magic-user (arcane) spells each level up to 4th level - that's a grand total of eight spells.

This is running purely off of before morning coffee rememberance and not being able to check my books since they are half way across the country, but didn't a dragon's breath weapon deal damage equal to the dragons hp on a failed save and equal to half the dragons hp on a successfull save in 1e?

Also wasn't weapon damage by size of opponent a 2e thing and not a 1e thing?
And that racial limit on levels thing was always silly and didn't know people actually enforced that. =op But to each his own. =o)
 

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Felon, I have precisely zero tolerance for personal attacks on this thread. I've made that clear above, and yet you've decided to ignore me. As a result, I've edited out your post. Please obey the rules here; personal attacks and insults, even "polite" ones with no swear words, aren't permitted. You seem to have ignored me when I mentioned it before. Use better judgment next time, eh?

If this is somehow a problem, please feel free to email me.

Folks, please keep this thread fun. Many thanks.
 
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Good Going PC!

It totally amazes me (both here and on the Dragonsfoot board) that people feel the need to differentiate between the editions. Folks, IT'S ALL D&D, a great game, and edition rules are just guidelines to facilitate play. Sure 1E had its flaws, so did 2E, and so does 3E - take what works and ignore the rest.

Our group has been running continuously for over two decades and we now use a mix of various edition rules - left primarily up to the DM of each module. I plan to run PC's "Of Sound Mind" as straight 3E sometime during 2003 (a prior DM recently ran a modifed 3E to introduce some of the newer concepts).
 
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WSmith said:
In my house rules, landing on Free Parking provokes an Attack of Opportunity. :D

Oh, come on! That demonstrates an appalling lack of proper game mechanics!

Don't you know that leaving the Free Parking space is what provokes an AoO, not landing on it? :D :cool: ;)
 


Piratecat said:
I've edited out your post. Please obey the rules here; personal attacks and insults, even "polite" ones with no swear words, aren't permitted. You seem to have ignored me when I mentioned it before. Use better judgment next time, eh?

My apologies, PCat. It seems that I was in the process of editing my post--feeling as I did that it did indeed concetnrate overmuch on the individual and not the topic at hand--while you were editing it. As a result, your editing was, um, "over-edited", as it were. I'm not sure if you found one particular section of the post objectionable, or if you simply greased it entirely, so I'll just leave my poor post alone now and leave it to your tender mercies. :(
 
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These are the books you need 1st edition
phb, Ua, wsg, dsg.
These are the extra books I need
Dmp, Motp, Mm1, ff, mm2
And here is my house rules
add1 page to 10 pd notebook.


In 3rd
You need phb.
I need DMg, mm1.


If rolling for certain illusion spell roll under int using 4 or 3d6.
When save against certain illusion spells roll high on d20.

in the early years.
here are two d20 color in one set of 0-9 one color.
One is red the other blue call one the tens (or high) when rolling %.
Call one color high when rolling to hit.



Roll a RS to see if you come back from the dead.

Fighters get 1 swing per level if fighting under 1 hit dice monsters.
All monsters use a d8 and have the best to hit chart.

ooops
My cleric swings a lucerin hammer (note it not a blunt weapon)
What do mean my cleric can not use a sword it's my god holy symbol.


no ecology
orcs in room 21
t rex in room 22.
sleeping paladin in 23
(aside any one remember the module where they gave you a chart to populate the module)


training
1 to 4 weeks base on how well you role played . x 1500gp


200 cp = 1 gp
2 Ep = 1 gp Eletrium.


I surprise on 1-3 unless I surprise on 1 of d6 unless I suprise on 1 of 8

No criticals unless I got sword of sharpness or vorpal weapons.

God call 5% chance unless you had one already.

More saves aka save vs spell, save vs rod, staff, wand, save vs petrification poison polymorph, save vs death magic, save vs dragon's breath.

??? maybe item save throw chart.
 

Felon said:


Oh, come on! That demonstrates an appalling lack of proper game mechanics!

Don't you know that leaving the Free Parking space is what provokes an AoO, not landing on it? :D :cool: ;)

I'm sorry, I must side with Bill on this one.

You see, in the standard American version, leaving New York Ave. provokes the AoO, and your leaving it is confirmed by entering Free Parking. Entering Kentucky Ave., on the other hand, does not provoke such an attack--nor does leaving Free Parking.

It's just another way of stating the same thing really.

;)
 

Thorvald Kviksverd said:


I'm sorry, I must side with Bill on this one.

You see, in the standard American version, leaving New York Ave. provokes the AoO, and your leaving it is confirmed by entering Free Parking. Entering Kentucky Ave., on the other hand, does not provoke such an attack--nor does leaving Free Parking. It's just another way of stating the same thing really. ;)

Yes, but since there's nothing for me to do once I get to Free Parking, all I did was move that turn. As I'm sure everybody knows, if all you do is move on a turn, the space that I left--in this case, New York Avenue--does not provoke an AoO.

Also, I moved around a corner to get to Free Parking. Since a corner typically provides half-cover, I'm protected from AoO's, for as the rules state with crystal clarity, you cannot make an AoO against a target with half or more cover (or is that half-concealment?).

Furthermore, I'm playing the doggie, and it's one those little terriers that knows how to flip over backwards. It can tumble up to 20" (4 spaces) without provoking. I can make the 15DC easily, so I just hope that there are no opponents in my path, or the DC goes up to 25.
 
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jasper said:
These are the books you need 1st edition
phb, Ua, wsg, dsg.
These are the extra books I need
Dmp, Motp, Mm1, ff, mm2
And here is my house rules
add1 page to 10 pd notebook.


In 3rd
You need phb.
I need DMg, mm1.


If rolling for certain illusion spell roll under int using 4 or 3d6.
When save against certain illusion spells roll high on d20.

[SNIPPAGE]


??? maybe item save throw chart.

What is this, DM's advice from T.S. Eliot or is this the Naked Lunch RPG column? :)
 

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