[Exploits] Ranger Daily: Split the Tree

Sitara

Explorer
Ok, so the text states that the rangerfires two arrows and they turn in midair to strike different foes.

I thought magikal japenerse anime abilities were going to be reserved for epic levels. What gives here? How can the local woodsman of Daleville Village (who is a level 1 ranger) mangeto somehow mysticall make two arros change direction in midair?

I mean how do you explain this ingame?
 

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I have to wonder why you are looking for things that you can lift up as 'potential problems'?

Don't forget that the two targets have to be within 3 squares of one another, so apart from in extreme situations you are not firing in two different directions.

Don't forget that you can flavour it however you like for your own campaigns (e.g. in when 'splitting the tree' the ranger draws and fires two shots in lightning quick succession)

Don't forget that even 1st level heroes are not 'joe commoner' any more. They start off as heroes at first level.

Cheers
 

Wind resistance. The arrows fly parallel to the point where the ripples of each arrow through the air affects the other. That causes both of them to veer off the original course.
 

Sitara said:
I mean how do you explain this ingame?
Derrin - if all you're going to do is leave unconstrictive threadcraps, then perhaps the 4e forum is not the best place for you. Please stay out of this thread. -Eridanis
 
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Sitara said:
Ok, so the text states that the rangerfires two arrows and they turn in midair to strike different foes.
Actually, they don't turn, they seperate midair. The word turn isn't mentioned in that power. Still unrealistic, but closer to the Legolas maneuver that inspired Manyshot than anything else.
 

Ashardalon said:
Actually, they don't turn, they seperate midair. The word turn isn't mentioned in that power. Still unrealistic, but closer to the Legolas maneuver that inspired Manyshot than anything else.
I think that Robin Hood did something similar in Costner's Prince of Thieves movie.
 

Sitara said:
Ok, so the text states that the rangerfires two arrows and they turn in midair to strike different foes.

I thought magikal japenerse anime abilities were going to be reserved for epic levels. What gives here? How can the local woodsman of Daleville Village (who is a level 1 ranger) mangeto somehow mysticall make two arros change direction in midair?

I mean how do you explain this ingame?

*shrug* Ranger fires two arrows at slightly different angles. Alternatively, ranger fires two arrows in rapid succession at targets close to each other.

A vital rule of playing WotC D&D is to take the flavor text on spells and maneuvers with a huge grain of salt. That's been the case throughout 3E, and it looks like it's still the case in 4E.
 

It is important to remember that the martial power source is simply the *least* magical of the power sources, not non-magical. So I believe that throughout the power lists at all levels, there will be some abilities that may have a mystical, physics-defying flavor.

If the Book of Nine Swords is any guide, there will likely be more traditional, justifiable by skill only powers at all levels as well, for players who hate mixing quasi-mystical powers into their character concept. But I would prefer if they laid the groundwork for these more broadly defined semi-magical exploits at the earliest levels, so that they don't come as a surprise to players and DMs later on.
 

Plane Sailing said:
I have to wonder why you are looking for things that you can lift up as 'potential problems'?

So I'm not allowed to voice my opinion? Seriously, no offense intended to anyone here or this site, but wotc allows a lot of constructive criticism on their own boards (I'm a veteran member their so I should know) and even listens to it (hence many 4e changes) I'm a paying customer, not a drone who defends whatever latest product wotc pushes out regardless of its flaws. Were it not for vocal criticism, there would not have been a 3.5E.

Plane Sailing said:
Don't forget that the two targets have to be within 3 squares of one another, so apart from in extreme situations you are not firing in two different directions.

Don't forget that you can flavour it however you like for your own campaigns (e.g. in when 'splitting the tree' the ranger draws and fires two shots in lightning quick succession)

Don't forget that even 1st level heroes are not 'joe commoner' any more. They start off as heroes at first level.

Cheers

The flavor text explicity states the arrows split in middair. I know heroes are heores at first level, (they always have been, in this edition they are more so).I just was not aware that heroes at first level also have latent telekinetic abilities.

They must have been really impressed by darksun. :p

Sure I can flavor it however I want and I most certainly will in light of this retarded flavor text, but would it have hurt them to thematically model this laong the line of the rapid shot feat?
 

Sitara said:
So I'm not allowed to voice my opinion? Seriously, no offense intended to anyone here or this site, but wotc allows a lot of constructive criticism on their own boards (I'm a veteran member their so I should know) and even listens to it (hence many 4e changes) I'm a paying customer, not a drone who defends whatever latest product wotc pushes out regardless of its flaws. Were it not for vocal criticism, there would not have been a 3.5E.



The flavor text explicity states the arrows split in middair. I know heroes are heores at first level, (they always have been, in this edition they are more so).I just was not aware that heroes at first level also have latent telekinetic abilities.

They must have been really impressed by darksun. :p

Sure I can flavor it however I want and I most certainly will in light of this retarded flavor text, but would it have hurt them to thematically model this laong the line of the rapid shot feat?
Why is it such a big deal? Yes, you are a paying customer but this has no impact on the game what so ever. Vocal criticism is good, but picking ones battles is often better...
 

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